Ejemplo n.º 1
0
 public override void Update()
 {
     if (dpmRobot == null)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice();
     }
     if (mainState.ActiveRobot.GetDriverPractice() != dpmRobot)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice();
     }
     if (dropdown && buffer)
     {
         if (Input.GetMouseButtonUp(0))
         {
             dropdown = false;
             buffer   = false;
             HideGamepieceDropdown();
         }
     }
     if (!buffer && dropdown)
     {
         if (Input.GetMouseButtonDown(0))
         {
             buffer = true;
         }
     }
 }
Ejemplo n.º 2
0
 public DefineNodeState(DriverPractice.DriverPractice dp, Transform t, bool intake, DriverPracticeRobot dpr)
 {
     this.dp     = dp;
     this.intake = intake;
     this.t      = t;
     this.dpr    = dpr;
 }
Ejemplo n.º 3
0
    public void ChangeActiveRobot(int index)
    {
        DriverPracticeRobot newRobot = mainState.SpawnedRobots[index].GetComponent <DriverPracticeRobot>();

        dpmRobot.displayTrajectories[0] = false;
        dpmRobot.displayTrajectories[1] = false;

        UpdateDPMValues();
        dpmRobot = newRobot;
    }
Ejemplo n.º 4
0
    void Start()
    {
        m_collider = GetComponent <Collider>();
        // m_cubeMeshRenderer = transform.Find("Cube").gameObject.GetComponent<MeshRenderer>();
        m_cubeMeshRenderer         = subCube.GetComponent <MeshRenderer>();
        m_scoreZoneSimSceneManager = GameObject.Find("StateMachine").GetComponent <ScoreZoneSimSceneManager>();
        m_dpmRobot = GameObject.Find("StateMachine").GetComponent <DriverPracticeMode>().dpmRobot;
        m_dpm      = GameObject.Find("StateMachine").GetComponent <DriverPracticeMode>();

        this.GetComponent <BBoxShape>().Extents = transform.localScale * 0.5f;
    }
Ejemplo n.º 5
0
 public override void Update()
 {
     if (dpmRobot == null)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice();
     }
     if (mainState.ActiveRobot.GetDriverPractice() != dpmRobot)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice();                                                        //updates active robot to current active robot
     }
 }
Ejemplo n.º 6
0
    public void ChangeActiveRobot(int index)
    {
        DriverPracticeRobot newRobot = mainState.SpawnedRobots[index].GetComponent <DriverPracticeRobot>();

        dpmRobot.displayTrajectories[0] = false;
        dpmRobot.displayTrajectories[1] = false;

        if (newRobot.modeEnabled)
        {
            enableDPMText.text = "Disable Driver Practice Mode";
            lockPanel.SetActive(false);
        }
        else
        {
            enableDPMText.text = "Enable Driver Practice Mode";
            lockPanel.SetActive(true);
        }

        UpdateDPMValues();
        dpmRobot = newRobot;
    }
Ejemplo n.º 7
0
    private void Update()
    {
        if (mainState == null)
        {
            mainState = StateMachine.Instance.FindState <MainState>();
        }
        else if (dpmRobot == null)
        {
            dpmRobot = mainState.ActiveRobot.GetDriverPractice();
            FindElements();
        }
        else
        {
            UpdateDPMValues();
            UpdateVectorConfiguration();
            UpdateWindows();

            if (settingControl != 0)
            {
                ListenControl();
            }
        }
    }
Ejemplo n.º 8
0
    private void Update()
    {
        if (mainState == null)
        {
            mainState = GetComponent <StateMachine>().CurrentState as MainState;
        }
        else if (dpmRobot == null)
        {
            dpmRobot = mainState.activeRobot.GetDriverPractice();
            FindElements();
        }
        else
        {
            UpdateDPMValues();
            UpdateVectorConfiguration();
            UpdateWindows();

            if (settingControl != 0)
            {
                ListenControl();
            }
        }
    }
Ejemplo n.º 9
0
        /// <summary>
        /// Called just after the robot is constructed.
        /// </summary>
        protected override void OnRobotSetup()
        {
            //Get the offset from the first node to the robot for new robot start position calculation
            //This line is CRITICAL to new reset position accuracy! DON'T DELETE IT!
            nodeToRobotOffset = gameObject.transform.GetChild(0).localPosition - robotStartPosition;

            //Initializes Driver Practice component
            dpmRobot = gameObject.AddComponent <DriverPracticeRobot>();

            //Initializing robot cameras
            bool hasRobotCamera = false;

            //If you are getting an error referencing this line, it is likely that the Game Object "RobotCameraList" in Scene.unity does not have the RobotCameraManager script attached to it.
            robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

            //Loop through robotCameraList and check if any existing camera should attach to this robot
            foreach (GameObject robotCamera in robotCameraManager.GetRobotCameraList())
            {
                if (robotCamera.GetComponent <RobotCamera>().robot.Equals(this))
                {
                    //Recover the robot camera configurations
                    robotCamera.GetComponent <RobotCamera>().RecoverConfiguration();
                    hasRobotCamera = true;
                }
            }

            //Add new cameras to the robot if there is none robot camera belong to the current robot (which means it is a new robot)
            if (!hasRobotCamera)
            {
                //Attached to the main frame and face the front
                robotCameraManager.AddCamera(this, transform.GetChild(0).transform, new Vector3(0, 0.5f, 0), new Vector3(0, 0, 0));
                ////Attached to main frame and face the back
                robotCameraManager.AddCamera(this, transform.GetChild(0).transform, new Vector3(0, 0.5f, 0), new Vector3(0, 180, 0));
                robotCameraManager.AddCamera(this, transform.GetChild(0).transform);
            }
        }
 public override void Update()
 {
     if (dpmRobot == null)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice();
     }
     if (mainState.ActiveRobot.GetDriverPractice() != dpmRobot)
     {
         dpmRobot = mainState.ActiveRobot.GetDriverPractice(); //updates active robot to current active robot
     }
     if (dropdown && buffer)                                   //buffer on gamepiece tab prefabs
     {
         if (Input.GetMouseButtonUp(0))
         {
             dropdown = false;
             buffer   = false;
             HideGamepieceDropdown();
         }
     }
     if (!buffer && dropdown && Input.GetMouseButtonDown(0))
     {
         buffer = true;
     }
 }
Ejemplo n.º 11
0
    /// <summary>
    /// Initializes physical robot based off of robot directory.
    /// </summary>
    /// <param name="directory">folder directory of robot</param>
    /// <returns></returns>
    public bool InitializeRobot(string directory, MainState source)
    {
        RobotIsMecanum = false;

        if (RobotIsMixAndMatch)
        {
            wheelPath            = RobotTypeManager.WheelPath;
            wheelFriction        = RobotTypeManager.WheelFriction;
            wheelLateralFriction = RobotTypeManager.WheelLateralFriction;
            wheelRadius          = RobotTypeManager.WheelRadius;
            wheelMass            = RobotTypeManager.WheelMass;

            RobotIsMecanum = RobotTypeManager.IsMecanum;
        }

        #region Robot Initialization
        RobotDirectory = directory;

        //Deletes all nodes if any exist, take the old node transforms out from the robot object
        int childCount = transform.childCount;
        for (int i = childCount - 1; i >= 0; i--)
        {
            Transform child = transform.GetChild(i);

            //If this isn't done, the game object is destroyed but the parent-child transform relationship remains!
            child.parent = null;
            Destroy(child.gameObject);
        }

        //Detach and destroy all sensors on the original robot
        SensorManager sensorManager = GameObject.Find("SensorManager").GetComponent <SensorManager>();
        sensorManager.ResetSensorLists();



        //Removes Driver Practice component if it exists
        if (dpmRobot != null)
        {
            Destroy(dpmRobot);
        }

        mainState = source;                      //stores the main state object

        transform.position = robotStartPosition; //Sets the position of the object to the set spawn point

        if (!File.Exists(directory + "\\skeleton.bxdj"))
        {
            return(false);
        }

        //Loads the node and skeleton data
        RigidNode_Base.NODE_FACTORY = delegate(Guid guid)
        {
            return(new RigidNode(guid));
        };
        List <RigidNode_Base> nodes = new List <RigidNode_Base>();
        rootNode = BXDJSkeleton.ReadSkeleton(directory + "\\skeleton.bxdj");
        rootNode.ListAllNodes(nodes);

        //Initializes the wheel variables
        int   numWheels      = nodes.Count(x => x.HasDriverMeta <WheelDriverMeta>() && x.GetDriverMeta <WheelDriverMeta>().type != WheelType.NOT_A_WHEEL);
        float collectiveMass = 0f;


        //Initializes the nodes and creates joints for the robot
        if (RobotIsMixAndMatch && !RobotIsMecanum) //If the user is in MaM and the robot they select is not mecanum, create the nodes and replace the wheel meshes to match those selected
        {
            //Load Node_0, the base of the robot
            RigidNode node = (RigidNode)nodes[0];
            node.CreateTransform(transform);

            if (!node.CreateMesh(directory + "\\" + node.ModelFileName, true, wheelMass))
            {
                Debug.Log("Robot not loaded!");
                return(false);
            }

            node.CreateJoint(numWheels, RobotIsMixAndMatch);

            if (node.PhysicalProperties != null)
            {
                collectiveMass += node.PhysicalProperties.mass;
            }

            if (node.MainObject.GetComponent <BRigidBody>() != null)
            {
                node.MainObject.AddComponent <Tracker>().Trace = true;
            }

            //Get the wheel mesh data from the file they are stored in. They are stored as .bxda files. This may need to update if exporters/file types change.
            BXDAMesh mesh = new BXDAMesh();
            mesh.ReadFromFile(wheelPath + "\\node_0.bxda");

            List <Mesh>       meshList     = new List <Mesh>();
            List <Material[]> materialList = new List <Material[]>();

            RigidNode wheelNode = (RigidNode)BXDJSkeleton.ReadSkeleton(wheelPath + "\\skeleton.bxdj");

            Material[] materials = new Material[0];
            AuxFunctions.ReadMeshSet(mesh.meshes, delegate(int id, BXDAMesh.BXDASubMesh sub, Mesh meshu)
            {
                meshList.Add(meshu);

                materials = new Material[meshu.subMeshCount];
                for (int i = 0; i < materials.Length; i++)
                {
                    materials[i] = sub.surfaces[i].AsMaterial(true);
                }

                materialList.Add(materials);
            }, true);


            //Loads the other nodes from the original robot
            for (int i = 1; i < nodes.Count; i++)
            {
                node = (RigidNode)nodes[i];
                node.CreateTransform(transform);

                if (!node.CreateMesh(directory + "\\" + node.ModelFileName, true, wheelMass))
                {
                    Debug.Log("Robot not loaded!");
                    return(false);
                }

                //If the node is a wheel, destroy the original wheel mesh and replace it with the wheels selected in MaM
                if (node.HasDriverMeta <WheelDriverMeta>())
                {
                    int chldCount = node.MainObject.transform.childCount;
                    for (int j = 0; j < chldCount; j++)
                    {
                        Destroy(node.MainObject.transform.GetChild(j).gameObject);
                    }

                    int k = 0;

                    Vector3?offset = null;
                    foreach (Mesh meshObject in meshList)
                    {
                        GameObject meshObj = new GameObject(node.MainObject.name + "_mesh");
                        meshObj.transform.parent = node.MainObject.transform;
                        meshObj.AddComponent <MeshFilter>().mesh = meshObject;
                        if (!offset.HasValue)
                        {
                            offset = meshObject.bounds.center;
                        }
                        meshObj.transform.localPosition = -offset.Value;

                        //Take out this line if you want some snazzy pink wheels
                        meshObj.AddComponent <MeshRenderer>().materials = materialList[k];

                        k++;
                    }
                    node.MainObject.GetComponentInChildren <MeshRenderer>().materials = materials;
                }

                //Create the joints that interact with physics
                node.CreateJoint(numWheels, RobotIsMixAndMatch, wheelFriction, wheelLateralFriction);

                if (node.HasDriverMeta <WheelDriverMeta>())
                {
                    node.MainObject.GetComponent <BRaycastWheel>().Radius = wheelRadius;
                }

                if (node.PhysicalProperties != null)
                {
                    collectiveMass += node.PhysicalProperties.mass;
                }

                if (node.MainObject.GetComponent <BRigidBody>() != null)
                {
                    node.MainObject.AddComponent <Tracker>().Trace = true;
                }
            }
        }
        else //Initialize the robot as normal
        {
            //Initializes the nodes
            foreach (RigidNode_Base n in nodes)
            {
                RigidNode node = (RigidNode)n;
                node.CreateTransform(transform);

                if (!node.CreateMesh(directory + "\\" + node.ModelFileName))
                {
                    Debug.Log("Robot not loaded!");
                    return(false);
                }

                node.CreateJoint(numWheels, RobotIsMixAndMatch);

                if (node.PhysicalProperties != null)
                {
                    collectiveMass += node.PhysicalProperties.mass;
                }

                if (node.MainObject.GetComponent <BRigidBody>() != null)
                {
                    node.MainObject.AddComponent <Tracker>().Trace = true;
                }
            }
        }

        #endregion

        //Get the offset from the first node to the robot for new robot start position calculation
        //This line is CRITICAL to new reset position accuracy! DON'T DELETE IT!
        nodeToRobotOffset = gameObject.transform.GetChild(0).localPosition - robotStartPosition;

        foreach (BRaycastRobot r in GetComponentsInChildren <BRaycastRobot>())
        {
            r.RaycastRobot.OverrideMass  = collectiveMass;
            r.RaycastRobot.RootRigidBody = (RigidBody)((RigidNode)nodes[0]).MainObject.GetComponent <BRigidBody>().GetCollisionObject();
        }

        RotateRobot(robotStartOrientation);

        RobotName = new DirectoryInfo(directory).Name;

        isInitialized = true;

        //Initializes Driver Practice component
        dpmRobot = gameObject.AddComponent <DriverPracticeRobot>();
        dpmRobot.Initialize(directory);

        //Initializing robot cameras
        bool hasRobotCamera = false;
        //If you are getting an error referencing this line, it is likely that the Game Object "RobotCameraList" in Scene.unity does not have the RobotCameraManager script attached to it.
        robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

        //Loop through robotCameraList and check if any existing camera should attach to this robot
        foreach (GameObject robotCamera in robotCameraManager.GetRobotCameraList())
        {
            if (robotCamera.GetComponent <RobotCamera>().robot.Equals(this))
            {
                //Recover the robot camera configurations
                robotCamera.GetComponent <RobotCamera>().RecoverConfiguration();
                hasRobotCamera = true;
            }
        }
        //Add new cameras to the robot if there is none robot camera belong to the current robot (which means it is a new robot)
        if (!hasRobotCamera)
        {
            //Attached to the main frame and face the front
            robotCameraManager.AddCamera(this, transform.GetChild(0).transform, new Vector3(0, 0.5f, 0), new Vector3(0, 0, 0));
            ////Attached to main frame and face the back
            robotCameraManager.AddCamera(this, transform.GetChild(0).transform, new Vector3(0, 0.5f, 0), new Vector3(0, 180, 0));
            robotCameraManager.AddCamera(this, transform.GetChild(0).transform);
        }

        //Reads the offset position for the manipulator
        if (RobotIsMixAndMatch)
        {
            offset = Vector3.zero;
            try
            {
                using (TextReader reader = File.OpenText(directory + "\\position.txt"))
                {
                    offset.x = float.Parse(reader.ReadLine());
                    offset.y = float.Parse(reader.ReadLine());
                    offset.z = float.Parse(reader.ReadLine());
                }
            } catch
            {
                offset = Vector3.zero;
            }
        }

        return(true);
    }
Ejemplo n.º 12
0
    /// <summary>
    /// Initializes physical robot based off of robot directory.
    /// </summary>
    /// <param name="directory">folder directory of robot</param>
    /// <returns></returns>
    public bool InitializeRobot(string directory, MainState source)
    {
        #region Robot Initialization
        RobotDirectory = directory;

        //Deletes all nodes if any exist, take the old node transforms out from the robot object
        int childCount = transform.childCount;
        for (int i = childCount - 1; i >= 0; i--)
        {
            Transform child = transform.GetChild(i);

            //If this isn't done, the game object is destroyed but the parent-child transform relationship remains!
            child.parent = null;
            Destroy(child.gameObject);
        }

        //Detach and destroy all sensors on the original robot
        SensorManager sensorManager = GameObject.Find("SensorManager").GetComponent <SensorManager>();
        sensorManager.ResetSensorLists();

        //Removes Driver Practice component if it exists
        if (dpmRobot != null)
        {
            Destroy(dpmRobot);
        }

        mainState = source;                      //stores the main state object

        transform.position = robotStartPosition; //Sets the position of the object to the set spawn point

        if (!File.Exists(directory + "\\skeleton.bxdj"))
        {
            return(false);
        }

        //Loads the node and skeleton data
        RigidNode_Base.NODE_FACTORY = delegate(Guid guid)
        {
            return(new RigidNode(guid));
        };
        List <RigidNode_Base> nodes = new List <RigidNode_Base>();
        rootNode = BXDJSkeleton.ReadSkeleton(directory + "\\skeleton.bxdj");
        rootNode.ListAllNodes(nodes);

        //Initializes the wheel variables
        int   numWheels      = nodes.Count(x => x.HasDriverMeta <WheelDriverMeta>() && x.GetDriverMeta <WheelDriverMeta>().type != WheelType.NOT_A_WHEEL);
        float collectiveMass = 0f;

        int isMixAndMatch = PlayerPrefs.GetInt("mixAndMatch");
        if (isMixAndMatch == 1 && !MixAndMatchMode.isMecanum)
        {
            //Load Node_0
            RigidNode node = (RigidNode)nodes[0];
            node.CreateTransform(transform);

            if (!node.CreateMesh(directory + "\\" + node.ModelFileName))
            {
                Debug.Log("Robot not loaded!");
                return(false);
            }

            node.CreateJoint(numWheels);

            if (node.PhysicalProperties != null)
            {
                collectiveMass += node.PhysicalProperties.mass;
            }

            if (node.MainObject.GetComponent <BRigidBody>() != null)
            {
                node.MainObject.AddComponent <Tracker>().Trace = true;
            }

            //Load the other nodes (wheels)
            string   wheelDirectory = PlayerPrefs.GetString("simSelectedWheel");
            BXDAMesh mesh           = new BXDAMesh();
            mesh.ReadFromFile(wheelDirectory + "\\node_0.bxda");

            List <Mesh>       meshList     = new List <Mesh>();
            List <Material[]> materialList = new List <Material[]>();

            RigidNode wheelNode = (RigidNode)BXDJSkeleton.ReadSkeleton(wheelDirectory + "\\skeleton.bxdj");

            Material[] materials = new Material[0];
            AuxFunctions.ReadMeshSet(mesh.meshes, delegate(int id, BXDAMesh.BXDASubMesh sub, Mesh meshu)
            {
                meshList.Add(meshu);

                materials = new Material[meshu.subMeshCount];
                for (int i = 0; i < materials.Length; i++)
                {
                    materials[i] = sub.surfaces[i].AsMaterial(true);
                }

                materialList.Add(materials);
                //meshObject.GetComponent<MeshRenderer>().materials = materials;
            }, true);

            for (int i = 1; i < nodes.Count; i++)
            {
                node = (RigidNode)nodes[i];
                node.CreateTransform(transform);

                if (!node.CreateMesh(directory + "\\" + node.ModelFileName))
                {
                    Debug.Log("Robot not loaded!");
                    return(false);
                }

                if (node.HasDriverMeta <WheelDriverMeta>())
                {
                    int chldCount = node.MainObject.transform.childCount;
                    for (int j = 0; j < chldCount; j++)
                    {
                        Destroy(node.MainObject.transform.GetChild(j).gameObject);
                    }

                    int k = 0;
                    foreach (Mesh meshObject in meshList)
                    {
                        Debug.Log("Mesh Object" + meshObject);
                        GameObject meshObj = new GameObject(node.MainObject.name + "_mesh");
                        meshObj.transform.parent = node.MainObject.transform;
                        meshObj.AddComponent <MeshFilter>().mesh = meshObject;
                        meshObj.transform.localPosition          = -meshObject.bounds.center;

                        //Take out this line if you want some snazzy pink wheels
                        meshObj.AddComponent <MeshRenderer>().materials = materialList[k];
                        k++;
                    }
                    node.MainObject.GetComponentInChildren <MeshRenderer>().materials = materials;
                }

                //node.MainObject.transform.GetChild(0).localPosition = -node.MainObject.GetComponentInChildren<MeshFilter>().mesh.bounds.center;// -node.MainObject.transform.localPosition;
                //Bounds b = node.MainObject.GetComponentInChildren<MeshFilter>().mesh.bounds;
                // Debug.Log(b.center);
                //b.center = node.MainObject.transform.position;
                //node.MainObject.GetComponentInChildren<MeshFilter>().mesh.bounds = b;

                node.CreateJoint(numWheels);

                if (node.HasDriverMeta <WheelDriverMeta>())
                {
                    float radius = PlayerPrefs.GetFloat("wheelRadius");
                    node.MainObject.GetComponent <BRaycastWheel>().Radius = radius;
                }

                if (node.PhysicalProperties != null)
                {
                    collectiveMass += node.PhysicalProperties.mass;
                }

                if (node.MainObject.GetComponent <BRigidBody>() != null)
                {
                    node.MainObject.AddComponent <Tracker>().Trace = true;
                }
            }
        }
        else
        {
            //Initializes the nodes
            foreach (RigidNode_Base n in nodes)
            {
                RigidNode node = (RigidNode)n;
                node.CreateTransform(transform);

                if (!node.CreateMesh(directory + "\\" + node.ModelFileName))
                {
                    Debug.Log("Robot not loaded!");
                    return(false);
                }

                node.CreateJoint(numWheels);

                if (node.PhysicalProperties != null)
                {
                    collectiveMass += node.PhysicalProperties.mass;
                }

                if (node.MainObject.GetComponent <BRigidBody>() != null)
                {
                    node.MainObject.AddComponent <Tracker>().Trace = true;
                }
            }
        }

        #endregion


        //Get the offset from the first node to the robot for new robot start position calculation
        //This line is CRITICAL to new reset position accuracy! DON'T DELETE IT!
        nodeToRobotOffset = gameObject.transform.GetChild(0).localPosition - robotStartPosition;

        foreach (BRaycastRobot r in GetComponentsInChildren <BRaycastRobot>())
        {
            r.RaycastRobot.OverrideMass  = collectiveMass;
            r.RaycastRobot.RootRigidBody = (RigidBody)((RigidNode)nodes[0]).MainObject.GetComponent <BRigidBody>().GetCollisionObject();
        }

        RotateRobot(robotStartOrientation);

        RobotName = new DirectoryInfo(directory).Name;

        isInitialized = true;

        //Initializes Driver Practice component
        dpmRobot = gameObject.AddComponent <DriverPracticeRobot>();
        dpmRobot.Initialize(directory);

        //Initializing robot cameras
        bool hasRobotCamera = false;
        //If you are getting an error referencing this line, it is likely that the Game Object "RobotCameraList" in Scene.unity does not have the RobotCameraManager script attached to it.
        robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

        //Loop through robotCameraList and check if any existing camera should attach to this robot
        foreach (GameObject robotCamera in robotCameraManager.GetRobotCameraList())
        {
            if (robotCamera.GetComponent <RobotCamera>().robot.Equals(this))
            {
                //Recover the robot camera configurations
                robotCamera.GetComponent <RobotCamera>().RecoverConfiguration();
                hasRobotCamera = true;
            }
        }
        //Add new cameras to the robot if there is none robot camera belong to the current robot (which means it is a new robot)
        if (!hasRobotCamera)
        {
            //Attached to the main frame and face the front
            robotCameraManager.AddCamera(this, transform.GetChild(0).transform);
            //Attached to the first node and face the front
            if (transform.childCount > 1)
            {
                robotCameraManager.AddCamera(this, transform.GetChild(1).transform);
            }
            ////Attached to main frame and face the back
            robotCameraManager.AddCamera(this, transform.GetChild(0).transform, new Vector3(0, 0, 0), new Vector3(0, 180, 0));
        }

        return(true);
    }