Ejemplo n.º 1
0
        void RedrawBackground()
        {
            using (FastBitmap bmp = game.LockBits()) {
                Rectangle r = new Rectangle(0, 0, bmp.Width, bmp.Height);
                Drawer2DExt.Clear(bmp, r, clearCol);

                r = new Rectangle(game.Width / 2 - boxWidth / 2,
                                  game.Height / 2 - boxHeight / 2,
                                  boxWidth, boxHeight);
                Gradient.Noise(bmp, r, backCol, 4);
            }
        }
Ejemplo n.º 2
0
        void DrawTableBackground(FastBitmap dst)
        {
            int       tableHeight = Math.Max(game.Height - tableY - 50, 1);
            Rectangle rec         = new Rectangle(tableX, tableY, game.Width - tableX, tableHeight);

            if (!game.ClassicBackground)
            {
                PackedCol col = TableView.backGridCol;
                Drawer2DExt.Clear(dst, rec, col);
            }
            else
            {
                game.ResetArea(rec.X, rec.Y, rec.Width, rec.Height, dst);
            }
        }
Ejemplo n.º 3
0
        public override void Redraw(IDrawer2D drawer)
        {
            if (Window.Minimised || !Visible)
            {
                return;
            }
            using (FastBitmap bmp = Window.LockBits()) {
                Rectangle r = new Rectangle(X, Y, Width, Height);
                DrawBoxBounds(bmp, r);
                DrawBox(bmp, r);

                r.Width = (int)(Width * Value / MaxValue);
                Drawer2DExt.Clear(bmp, r, ProgressColour);
            }
        }
Ejemplo n.º 4
0
        void DrawBoxBounds(FastBitmap bmp, Rectangle r)
        {
            const int border = 1;
            int       y1 = r.Y - border, y2 = y1 + Height + border;

            r.X     -= border;
            r.Height = border; r.Width += border * 2;
            r.Y      = y1;
            Drawer2DExt.Clear(bmp, r, boundsTop);
            r.Y = y2;
            Drawer2DExt.Clear(bmp, r, boundsBottom);

            r.Y     = y1;
            r.Width = border; r.Height = y2 - y1;
            Gradient.Vertical(bmp, r, boundsTop, boundsBottom);
            r.X += Width + border;
            Gradient.Vertical(bmp, r, boundsTop, boundsBottom);
        }
Ejemplo n.º 5
0
 void Clear(FastBitmap bmp, FastColour col,
            int x, int y, int width, int height)
 {
     Drawer2DExt.Clear(bmp, new Rectangle(x, y, width, height), col);
 }