/// <summary></summary>
		/// <param name="state"></param>
		protected sealed override void DrawElement(DrawState state)
		{
			if (state.Properties.SupportsHardwareInstancing && instanceCount > HardwareInstancingMinimum)
			{
				using (state.WorldMatrix.PushIdentity())
				{
					vertices.DrawInstances(state, indices, PrimitiveType.TriangleList, state.GetDynamicInstanceBuffer(this.instances, this.instanceCount));
				}
			}
			else
			{
				Graphics2D.NonInstancingSprite shader = state.GetShader<Graphics2D.NonInstancingSprite>();

				for (int i = 0; i < instanceCount; i += NonInstancingRenderCount)
				{
					int count = Math.Min(NonInstancingRenderCount, (instanceCount - i));

					shader.SetInstances(this.instances, (uint)i, 0, (uint)count);

					this.verticesSI.Draw(state, this.indicesSI, PrimitiveType.TriangleList, 2 * count, 0, 0);
				}
			}
		}
		//the child isn't drawn right now, but for every bit of geometry that is visible, the world matrix is stored
		internal void DrawChild(DrawState state)
		{
			if (modelData == null)
				throw new InvalidOperationException("ModelData is null");

			if (buffers == null)
				SetupBuffers();
			
			ContainmentType cullModel = ContainmentType.Contains;

			//if there is just one geometry object, then the ICullable.CullTest() call will have been suficient.
			bool skipCullTest = this.modelData != null && this.modelData.meshes.Length == 1 && this.modelData.meshes[0].geometry.Length == 1;
			ICuller culler = state as ICuller;

			if (!skipCullTest)
			{
				cullModel = culler.IntersectBox(ref modelData.staticBounds.minimum, ref modelData.staticBounds.maximum);
			}

			int geometryIndex = 0;
			bool drawn = false;

			//loop through the model data
			if (cullModel != ContainmentType.Disjoint)
			{
				for (int m = 0; m < modelData.meshes.Length; m++)
				{
					MeshData mesh = modelData.meshes[m];

					ContainmentType cullMesh = cullModel;

					//cull testing along the way
					if (cullModel == ContainmentType.Intersects && modelData.meshes.Length > 1)
						cullMesh = culler.IntersectBox(ref mesh.staticBounds.minimum, ref mesh.staticBounds.maximum);

					if (cullMesh != ContainmentType.Disjoint)
					{
						for (int g = 0; g < mesh.geometry.Length; g++)
						{
							GeometryData geom = mesh.geometry[g];

							bool cullTest = true;

							if (cullMesh == ContainmentType.Intersects && mesh.geometry.Length > 1)
								cullTest = culler.TestBox(ref geom.staticBounds.minimum, ref geom.staticBounds.maximum);

							//finally, is the geometry visible?
							if (cullTest)
							{
								//add the world matrix to the geometry set
								InstanceBuffer buffer = this.buffers[geometryIndex];

								if (buffer == null)
								{
									buffer = state.GetDynamicInstanceBuffer(childCount);
									this.buffers[geometryIndex] = buffer;
								}

								buffer.AddInstance(state);
								drawn = true;
							}

							geometryIndex++;
						}
					}
					else
						geometryIndex += mesh.geometry.Length;
				}
			}
			if (drawn)
				drawCount++;
		}