public void StartPlacingRoad() { isPlacing = true; newRoad = Network.Instantiate(road, new Vector3(0, 0, 0), Quaternion.identity, 0) as GameObject; newRoad.transform.parent = gameObject.transform; drawRoad = newRoad.GetComponent<DrawRoad>(); }
void PromptForRoadPlacement() { if (GUI.Button(new Rect(0, 30, 100, 20), "Place Road")) { isPlacing = true; newRoad = Network.Instantiate(road, new Vector3(0,0,0), Quaternion.identity, 0) as GameObject; newRoad.transform.parent = gameObject.transform; drawRoad = newRoad.GetComponent<DrawRoad>(); } }