Ejemplo n.º 1
0
 public Texture(string name, string displayName, Sprite sprite, Bitmap image, Vector2 position, DrawManager.ImagePosition orientation)
 {
     Sprite = sprite;
     DisplayName = displayName;
     Position = position;
     Orientation = orientation;
     Image = image;
     Name = name;
     Type = ObjectType.Texture;
 }
Ejemplo n.º 2
0
 public Texture(string name, string displayName, Sprite sprite, Bitmap image, Vector2 position, DrawManager.ImagePosition orientation)
 {
     Sprite      = sprite;
     DisplayName = displayName;
     Position    = position;
     Orientation = orientation;
     Image       = image;
     Name        = name;
     Type        = ObjectType.Texture;
 }
Ejemplo n.º 3
0
        public static Vector2 getTexturePosition(this Texture texture, DrawManager.ImagePosition overrideOrientation = DrawManager.ImagePosition.Default)
        {
            Vector2 Position = texture.Position;

            DrawManager.ImagePosition orientation = (overrideOrientation == DrawManager.ImagePosition.Default) ? texture.Orientation : overrideOrientation;

            switch (orientation)
            {
            case DrawManager.ImagePosition.TopLeft:
                //no change
                break;

            case DrawManager.ImagePosition.TopCenter:
                Position -= new Vector2(texture.Image.Width / 2, 0);
                break;

            case DrawManager.ImagePosition.TopRight:
                Position -= new Vector2(texture.Image.Width, 0);
                break;

            case DrawManager.ImagePosition.MiddleLeft:
                Position -= new Vector2(0, texture.Image.Height / 2);
                break;

            case DrawManager.ImagePosition.Center:
                Position -= new Vector2(texture.Image.Width / 2, texture.Image.Height / 2);
                break;

            case DrawManager.ImagePosition.MiddleRight:
                Position -= new Vector2(texture.Image.Width, texture.Image.Height / 2);
                break;

            case DrawManager.ImagePosition.BottomLeft:
                Position -= new Vector2(0, texture.Image.Height);
                break;

            case DrawManager.ImagePosition.BottomCenter:
                Position -= new Vector2(texture.Image.Width / 2, texture.Image.Height);
                break;

            case DrawManager.ImagePosition.BottomRight:
                Position -= new Vector2(texture.Image.Width, texture.Image.Height);
                break;
            }

            if (overrideOrientation != DrawManager.ImagePosition.Default)
            {
                return(Position - (Position - texture.getTexturePosition()));
            }

            return(Position);
        }