void Start() { m_draw = GetComponent <DrawLU>(); m_arrayColor = new Color[m_paletteTex2DLength, m_paletteTex2DLength]; m_paletteTex2D = new Texture2D(m_paletteTex2DLength, m_paletteTex2DLength, TextureFormat.RGB24, true); m_swatchesTex2D = new Texture2D(m_swatchesWidth, m_swatchesHeight, TextureFormat.RGB24, true); m_selectRect2 = new Rect(((float)Screen.width / 1920 * 100), ((float)Screen.height / 1080 * 38), m_paletteTex2D.width, m_paletteTex2D.height); m_selectRect1 = new Rect(((float)Screen.width / 1920 * 100) + m_paletteTex2D.width + 5, ((float)Screen.height / 1080 * 38), m_swatchesWidth, m_swatchesHeight); m_selectRect2fan = new Rect(((float)Screen.width / 1920 * 860) - m_paletteTex2D.width, ((float)Screen.height / 1080 * 502) - m_paletteTex2D.height, m_paletteTex2D.width, m_paletteTex2D.height); m_selectRect1fan = new Rect(((float)Screen.width / 1920 * 860) - m_paletteTex2D.width - m_swatchesWidth - 5, ((float)Screen.height / 1080 * 502) - m_swatchesHeight, m_swatchesWidth, m_swatchesHeight); f_SetSwatchesPanel(); f_SetColorPanel(Color.red); m_offestY = (int)((float)Screen.height / 1080 * 502); }
void Start() { m_draw = GetComponent <DrawLU>(); m_palette = GetComponent <PaletteLU>(); }