Ejemplo n.º 1
0
    public virtual void ReactingToDraggedObjects(Transform _objectDragged)
    {
        currProp = _objectDragged.gameObject;
        DragObjManager.Instance.StartedToDragObject(currProp);

        dragObj = _objectDragged.GetComponent<DraggableInfo>();

        foundDraggedPlayer = false;
        print("curStage: " + SceneAnimationController.Instance.currStage);
        if(dragObj.charactersReaction.Length > SceneAnimationController.Instance.currStage)
        {
            _characterReactions = dragObj.charactersReaction[ SceneAnimationController.Instance.currStage ].charachterReactions;

            for(int i = 0; i < _characterReactions.Length; i++)
            {
                _characterToAnimate = dragObj.charactersReaction[ SceneAnimationController.Instance.currStage ].charachterReactions[i].characterName;

                if(this.name == _characterToAnimate)
                {
                    if( _characterReactions[i].reactions.Length > 0)
                    {
                        ReactingWithFoundedScenery(i, dragObj, currProp);
                        foundDraggedPlayer = true;
                    }else
                        DidntFoundScenery(dragObj);
                }
            }
            if( ! foundDraggedPlayer)
                DidntFoundScenery(dragObj);
        } else
            DidntFoundScenery(dragObj);
    }
Ejemplo n.º 2
0
    public void ReactingWithFoundedScenery(int i, DraggableInfo dragObj, GameObject _currProp)
    {
        if( CheckIfScenarioIsWithoutErrors( _characterReactions[i].reactions ) == false )
        {
            DidntFoundScenery(dragObj);
            return;
        }
        WorkWithScenarios( _characterReactions[i].reactions, OnReactToDraggedObjectsEnd);
        SceneAnimationController.SetReactingToObjectsEnd(true);

        SceneAnimationController.Instance.currentSceneState = sceneState.otherAnim;

        dragObj.Reacting();

        if(_currProp != null)
        {
            if((currProp.name != attachObjectName && foundDraggedPlayer) || dragObj.dynamic)
                _currProp.SetActive(false);
            else
                SceneStorage.Instance.propsOnScene.Add(_currProp);
        } else
            Debug.Log("_currProp is null, :( ");
    }
Ejemplo n.º 3
0
 public void DidntFoundScenery(DraggableInfo dragObj)
 {
     Debug.LogWarning(dragObj.name + " didn't fidn any scenario for the Player");
     currProp = null;
     dragObj.OnEndDrag();
     ClickAndDragController.Instance.FinishDragProcess();
     DragObjManager.Instance.ResetCurrProp();
 }