Ejemplo n.º 1
0
 // Display indicator of where a dragged item would go if it can
 protected override void OnOver()
 {
     if (DragAndDropController.IsOccupied())
     {
         indicator.SetActive(true);
         indicator.transform.position =
             FindBlockPosition(DragAndDropController.Instance().OffsetMousePosition());
     }
 }
Ejemplo n.º 2
0
 public override void OnDrop()
 {
     if (DragAndDropController.IsOccupied())
     {
         var dropped = DragAndDropController.Instance().Drop();
         BehaviorLabController.GetShared().RemoveBlock(dropped);
         Destroy(dropped.gameObject);
     }
 }
Ejemplo n.º 3
0
 // Override meant to place item into index corresponding to it's position (upon dropping)
 public override void OnDrop()
 {
     if (DragAndDropController.IsOccupied())
     {
         if (MatchesOutputType(DragAndDropController.Instance().GetHeld()))
         {
             Block block = DragAndDropController.Instance().Drop();
             int   index = FindHoverIndex(block.transform.position);
             Insert(index + 1, block);
             // TODO: update position of all elements after index (including newly added element)
         }
         else
         {
             DragAndDropController.Instance().ResetDrop();
         }
     }
 }