Ejemplo n.º 1
0
 public void DownFileWithProcess(DownloadFileData data)
 {
     _fileData    = data;
     _piceManager = new PiceManager(_fileData, _piceSize);
     CreateThreads(_maxThread);
     //finishHandle.WaitOne();
 }
Ejemplo n.º 2
0
 public PiceManager(DownloadFileData data, long piceSize)
 {
     _piceSize   = piceSize;
     _data       = data;
     _fileStream = new FileStream(_data.localPath, FileMode.Create, FileAccess.Write);
     _fileStream.SetLength(_data.entry.size);
     CreatePices();
 }
Ejemplo n.º 3
0
        void OnGUI()
        {
            if (GUILayout.Button("Sync All"))
            {
                Sync();
            }

            GUILayout.Space(15);
            _mainScrollPos = GUILayout.BeginScrollView(_mainScrollPos);
            for (int i = 0; i < _gamesData.Count; i++)
            {
                GUILayout.BeginVertical(GUI.skin.box, GUILayout.MaxWidth(this.position.width));

                GUI.enabled = true;
                GUILayout.BeginHorizontal();
                GUILayout.Label(_gamesData[i].Name);
                GUILayout.Space(15);

                _gamesData[i].ExecutableName = EditorGUILayout.TextField("Executable Name: ", _gamesData[i].ExecutableName);
                // Persist executableName
                if (GUI.changed)
                {
                    EditorPrefs.SetString(_gamesData[i].Name, _gamesData[i].ExecutableName);
                }

                GUILayout.EndHorizontal();

                // Disable gui if its'n synced
                GUI.enabled = _isSynced;

                GUILayout.Space(15);
                foreach (string localizationName in _gamesData[i].Files.Keys)
                {
                    GUILayout.BeginHorizontal(GUI.skin.box);
                    GUILayout.Label("Language: " + localizationName);

                    DownloadFileData fileData = _gamesData[i].Files[localizationName];
                    if (GUILayout.Button("Download file"))
                    {
                        // This will be always in the BundlesAssets/Global/Localization
                        if (i == 0)
                        {
                            DownloadLocalizationFile(string.Format(PATH_TO_GLOBAL_LOCALIZATION, PYBundleType.Localization, localizationName),
                                                     fileData.FileName, fileData.QueryFileTag, localizationName);
                        }
                        // This will be always in the BundlesAssets/Expansions/{0}/Localization
                        else
                        {
                            DownloadLocalizationFile(string.Format(PATH_TO_EXPANSION_LOCALIZATION, _gamesData[i].Name, PYBundleType.Localization, localizationName),
                                                     fileData.FileName, fileData.QueryFileTag, localizationName);
                        }
                    }

                    GUILayout.EndHorizontal();
                }

                GUILayout.EndVertical();
                GUILayout.Space(10);
            }
            GUILayout.EndScrollView();
        }