Ejemplo n.º 1
0
        internal static DownloadDetail GetDownloadDetails(MovieInfo movie, Trailer trailer, Dictionary <string, string> downloadOptions)
        {
            var downloadDetails = new DownloadDetail();

            // get preferred quality for download
            var qualityOptions = GetPreferredQualityOption(downloadOptions, PluginSettings.AutoDownloadQuality);

            if (qualityOptions.Key == null)
            {
                return(null);
            }

            // set source url for download
            downloadDetails.SourceUrl = qualityOptions.Key;

            // create local filename for download
            string folder    = string.Format("{0} ({1}) [{2}]", movie.Title, movie.Year ?? string.Empty, movie.IMDbID ?? string.Empty);
            string directory = Path.Combine(PluginSettings.AutoDownloadDirectory, folder.ToCleanFileName());
            string filename  = string.Format("{0}{1} [{2}]{3}.mp4", trailer.Name.ReplaceMultiSpaceWithSingleWhiteSpace(), trailer.Name.Contains(trailer.Type) ? string.Empty : " " + trailer.Type, qualityOptions.Value, PluginSettings.PreferredLanguage != "en" ? " [" + trailer.Language + "]" : string.Empty);

            downloadDetails.DestinationFilename = string.Format(@"{0}\{1}", directory, filename.ToCleanFileName());
            return(downloadDetails);
        }
Ejemplo n.º 2
0
    IEnumerator Start()
    {
        DownloadDetail currentLoad  = null;
        HttpDownLoad   httpDownLoad = new HttpDownLoad();

        while (true)
        {
            if (currentLoad != null)
            {
                if (currentLoad.url.StartsWith("https"))
                {
                    ///请求https不会返回下载的总大小(在gitee上测试的)
                    ///因此不返回下载进度
                    if (currentLoad.downloadingCallback != null)
                    {
                        currentLoad.downloadingCallback(1);
                    }
                    UnityWebRequest unityWebRequest = new UnityWebRequest(currentLoad.url)
                    {
                        downloadHandler = new DownloadHandlerBuffer()
                    };
                    yield return(unityWebRequest.Send());

                    if (currentLoad.downloadingCallback != null)
                    {
                        currentLoad.downloadingCallback(1);
                    }

                    System.IO.File.WriteAllBytes(string.Format("{0}/{1}", currentLoad.savePath, currentLoad.fileName), unityWebRequest.downloadHandler.data);
                    unityWebRequest.downloadHandler.Dispose();

                    if (currentLoad.callback != null)
                    {
                        currentLoad.callback();
                    }

                    currentLoad = null;
                }
                else
                {
                    httpDownLoad.DownLoad(currentLoad.url, currentLoad.savePath, currentLoad.fileName, currentLoad.callback);
                    while (!httpDownLoad.isDone)
                    {
                        if (currentLoad.downloadingCallback != null)
                        {
                            currentLoad.downloadingCallback(httpDownLoad.progress);
                        }
                        yield return(GameData.EndOfFrame);
                    }

                    if (currentLoad.callback != null)
                    {
                        currentLoad.callback();
                    }

                    currentLoad = null;
                }
            }
            else
            {
                lock (lockObject)
                {
                    if (_downList.Count > 0)
                    {
                        currentLoad = _downList[0];
                        _downList.RemoveAt(0);
                    }
                }
            }
            yield return(GameData.EndOfFrame);
        }
    }