public Indian( string name, double hitPoints, Dictionary <string, double> experticeMultiplier, Krieghoff rifle1, Remington rifle2, Winchester rifle3, JuniorBow bow1, LongBow bow2, StrikerBow bow3, Damascus axe1, DoubleAxe axe2, Tomahawk axe3) { _name = name; _hitPoints = hitPoints; _experticeMultiplier = experticeMultiplier; _rifle1 = rifle1; _rifle2 = rifle2; _rifle3 = rifle3; _bow1 = bow1; _bow2 = bow2; _bow3 = bow3; _axe1 = axe1; _axe2 = axe2; _axe3 = axe3; }
public override void InitOutfit() { Item item = null; item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new PlateGorget(); AddItem(item); item = new DoubleAxe(); AddItem(item); PackGold(15, 100); }
public InternalSellInfo() { Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); Add(typeof(Bow), Bow.GetSBSellValue()); Add(typeof(Crossbow), Crossbow.GetSBSellValue()); Add(typeof(HeavyCrossbow), HeavyCrossbow.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); Add(new GenericBuyInfo("Bow", typeof(Bow), Bow.GetSBPurchaseValue(), 25, 0x13B2, 0)); Add(new GenericBuyInfo("Crossbow", typeof(Crossbow), Crossbow.GetSBPurchaseValue(), 25, 0xF50, 0)); Add(new GenericBuyInfo("Heavy Crossbow", typeof(HeavyCrossbow), HeavyCrossbow.GetSBPurchaseValue(), 25, 0x13FD, 0)); }
public override void OnDeath(Container c) { base.OnDeath(c); Mobile killer = this.LastKiller; if (killer != null) { if (killer is BaseCreature) { killer = ((BaseCreature)killer).GetMaster(); } if (killer is PlayerMobile) { if (GetPlayerInfo.LuckyKiller(killer.Luck) && this.Body == 78 && Utility.RandomMinMax(1, 4) == 1) { BaseWeapon axe = new Axe(); axe.MinDamage = axe.MinDamage + 4; axe.MaxDamage = axe.MaxDamage + 8; axe.Attributes.BonusHits = 50; axe.Name = "minotaur axe"; c.DropItem(axe); } else if (GetPlayerInfo.LuckyKiller(killer.Luck) && this.Body == 650 && Utility.RandomMinMax(1, 4) == 1) { BaseWeapon axe = new DoubleAxe(); axe.MinDamage = axe.MinDamage + 5; axe.MaxDamage = axe.MaxDamage + 9; axe.Attributes.BonusHits = 50; axe.Name = "minotaur battle axe"; c.DropItem(axe); } } } }
public Rexxar() : base(AIType.AI_Melee, FightMode.Closest) { Name = "Rexxar"; Title = "The murderer"; Body = 400; BaseSoundID = 427; Hue = 1175; SetStr(200, 400); SetDex(100, 150); SetInt(46, 70); SetHits(9000); SetDamage(20, 25); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 150000; Karma = -150000; VirtualArmor = 50; Bandana bandana = new Bandana(); bandana.Hue = 1175; bandana.Movable = false; AddItem(bandana); ChainChest chest = new ChainChest(); chest.Hue = 1645; chest.Movable = false; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 1645; arms.Movable = false; AddItem(arms); PlateLegs legs = new PlateLegs(); legs.Hue = 1645; legs.Movable = false; AddItem(legs); BodySash sash = new BodySash(); sash.Hue = 1175; sash.Movable = false; AddItem(sash); DoubleAxe axe = new DoubleAxe(); axe.Hue = 1175; axe.Movable = false; AddItem(axe); }
public override void OnResponse(NetState state, RelayInfo info) //Function for GumpButtonType.Reply Buttons { Mobile from = state.Mobile; PlayerMobile pm = from as PlayerMobile; PlayerModule module = pm.PlayerModule; m_cost = 50; //MOD COST OF WEAPON HERE!! Item wep = from.FindItemOnLayer(Layer.FirstValid); Item weps = from.FindItemOnLayer(Layer.TwoHanded); Container pack = from.Backpack; if (wep != null) { pack.TryDropItem(from, wep, false); } if (weps != null) { pack.TryDropItem(from, weps, false); } switch (info.ButtonID) { case 0: //Cancel { from.SendMessage("You decide against spending your skill points."); //from.SendGump( new LevelGump( from ) ); break; } case 1: //Katana { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Katana kat = new Katana(); (( Item )kat).Name = "Katana [Level Item]"; kat.Identified = true; //Prevents others from being used in the upgrading! kat.LootType = LootType.Blessed; from.EquipItem(kat); } from.SendGump(new WepUpgradeGump(from)); break; } case 2: //Broad Sword { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Broadsword bs = new Broadsword(); bs.Identified = true; bs.Name = "Broadsword"; bs.LootType = LootType.Blessed; from.EquipItem(bs); from.SendMessage(102, "You chose a Broadsword"); } from.SendGump(new WepUpgradeGump(from)); break; } case 3: //Scimitar { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Scimitar sc = new Scimitar(); sc.Identified = true; sc.Name = "Scimitar"; sc.LootType = LootType.Blessed; from.EquipItem(sc); from.SendMessage(102, "You chose a Scimitar"); } from.SendGump(new WepUpgradeGump(from)); break; } case 4: //Viking sword { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; VikingSword vs = new VikingSword(); vs.Identified = true; vs.Name = "Vikingsword"; vs.LootType = LootType.Blessed; from.EquipItem(vs); from.SendMessage(102, "You chose a Viking Sword"); } from.SendGump(new WepUpgradeGump(from)); break; } case 5: //Halberd { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Halberd hb = new Halberd(); hb.Identified = true; hb.Name = "Halberd"; hb.LootType = LootType.Blessed; from.EquipItem(hb); from.SendMessage(102, "You chose a Halberd"); } from.SendGump(new WepUpgradeGump(from)); break; } case 6: //Bardiche { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Bardiche bd = new Bardiche(); bd.Identified = true; bd.Name = "Bardiche"; bd.LootType = LootType.Blessed; from.EquipItem(bd); from.SendMessage(102, "You chose a Bardiche"); } from.SendGump(new WepUpgradeGump(from)); break; } case 7: //Double Axe { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; DoubleAxe da = new DoubleAxe(); da.Identified = true; da.Name = "Double Axe"; da.LootType = LootType.Blessed; from.EquipItem(da); from.SendMessage(102, "You chose a Double Axe"); } from.SendGump(new WepUpgradeGump(from)); break; } case 8: //Large Battle Axe { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; LargeBattleAxe lba = new LargeBattleAxe(); lba.Identified = true; lba.Name = "Large Battle Axe"; lba.LootType = LootType.Blessed; from.EquipItem(lba); from.SendMessage(102, "You chose a Large Battle Axe"); } from.SendGump(new WepUpgradeGump(from)); break; } case 9: //Axe { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Axe a = new Axe(); a.Identified = true; a.Name = "Axe"; a.LootType = LootType.Blessed; from.EquipItem(a); from.SendMessage(102, "You chose an Axe"); } from.SendGump(new WepUpgradeGump(from)); break; } case 10: //Kryss { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Kryss k = new Kryss(); k.Identified = true; k.Name = "Kryss"; k.LootType = LootType.Blessed; from.EquipItem(k); from.SendMessage(102, "You chose a Kryss"); } from.SendGump(new WepUpgradeGump(from)); break; } case 11: //War Fork { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; WarFork wf = new WarFork(); wf.Identified = true; wf.Name = "War Fork"; wf.LootType = LootType.Blessed; from.EquipItem(wf); from.SendMessage(102, "You chose a War Fork"); } from.SendGump(new WepUpgradeGump(from)); break; } case 12: //Dagger { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Dagger d = new Dagger(); d.Identified = true; d.Name = "Dagger"; d.LootType = LootType.Blessed; from.EquipItem(d); from.SendMessage(102, "You chose a Dagger"); } from.SendGump(new WepUpgradeGump(from)); break; } case 13: //Pike { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Pike p = new Pike(); p.Identified = true; p.Name = "Pike"; p.LootType = LootType.Blessed; from.EquipItem(p); from.SendMessage(102, "You chose a Pike"); } from.SendGump(new WepUpgradeGump(from)); break; } case 14: //Short Spear { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; ShortSpear ss = new ShortSpear(); ss.Identified = true; ss.Name = "Short Spear"; ss.LootType = LootType.Blessed; from.EquipItem(ss); from.SendMessage(102, "You chose a Short Spear"); } from.SendGump(new WepUpgradeGump(from)); break; } case 15: //Long Spear { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Spear ls = new Spear(); ls.Identified = true; ls.Name = "Long Spear"; ls.LootType = LootType.Blessed; from.EquipItem(ls); from.SendMessage(102, "You chose a Long Spear"); } from.SendGump(new WepUpgradeGump(from)); break; } case 16: //Pitchfork { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Pitchfork p = new Pitchfork(); p.Identified = true; p.Name = "Pitchfork"; p.LootType = LootType.Blessed; from.EquipItem(p); from.SendMessage(102, "You chose a Pitchfork"); } from.SendGump(new WepUpgradeGump(from)); break; } case 17: //lance { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Lance l = new Lance(); l.Identified = true; l.Name = "Lance"; l.LootType = LootType.Blessed; from.EquipItem(l); from.SendMessage(102, "You chose a Lance"); } from.SendGump(new WepUpgradeGump(from)); break; } case 18: //Sai's { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Sai s = new Sai(); s.Identified = true; s.Name = "Sai"; s.LootType = LootType.Blessed; from.EquipItem(s); from.SendMessage(102, "You chose Sai's"); } from.SendGump(new WepUpgradeGump(from)); break; } case 19: //War Mace { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; WarMace wm = new WarMace(); wm.Identified = true; wm.Name = "War Mace"; wm.LootType = LootType.Blessed; from.EquipItem(wm); from.SendMessage(102, "You chose a War Mace"); } from.SendGump(new WepUpgradeGump(from)); break; } case 20: //War Hammer { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; WarHammer wh = new WarHammer(); wh.Identified = true; wh.Name = "War Hammer"; wh.LootType = LootType.Blessed; from.EquipItem(wh); from.SendMessage(102, "You chose a War Hammer"); } from.SendGump(new WepUpgradeGump(from)); break; } case 21: //Maul { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Maul w = new Maul(); w.Identified = true; w.Name = "Maul"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Maul"); } from.SendGump(new WepUpgradeGump(from)); break; } case 22: //Club { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Club w = new Club(); w.Identified = true; w.Name = "Club"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Club"); } from.SendGump(new WepUpgradeGump(from)); break; } case 23: //Q Staff { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; QuarterStaff w = new QuarterStaff(); w.Identified = true; w.Name = "Quarter Staff"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Quarter Staff"); } from.SendGump(new WepUpgradeGump(from)); break; } case 24: //G Staff { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; GnarledStaff w = new GnarledStaff(); w.Identified = true; w.Name = "Gnarled Staff"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Gnarled Staff"); } from.SendGump(new WepUpgradeGump(from)); break; } case 25: //B Staff { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; BlackStaff w = new BlackStaff(); w.Identified = true; w.Name = "BlackStaff"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Black Staff"); } from.SendGump(new WepUpgradeGump(from)); break; } case 26: //Hammer Pick { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; HammerPick w = new HammerPick(); w.Identified = true; w.Name = "Hammer Pick"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Hammer Pick"); } from.SendGump(new WepUpgradeGump(from)); break; } case 27: //War Axe { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; WarAxe w = new WarAxe(); w.Identified = true; w.Name = "War Axe"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a War Axe"); } from.SendGump(new WepUpgradeGump(from)); break; } case 28: //Bow { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Bow w = new Bow(); w.Identified = true; w.Name = "Bow"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Bow"); } from.SendGump(new WepUpgradeGump(from)); break; } case 29: //Composite Bow { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; CompositeBow w = new CompositeBow(); w.Identified = true; w.Name = "Composite Bow"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Composite Bow"); } from.SendGump(new WepUpgradeGump(from)); break; } case 30: //Crossbow { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Crossbow w = new Crossbow(); w.Identified = true; w.Name = "Crossbow"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Crossbow"); } from.SendGump(new WepUpgradeGump(from)); break; } case 31: //Heavy Crossbow { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; HeavyCrossbow w = new HeavyCrossbow(); w.Identified = true; w.Name = "Heavy Crossbow"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Heavy Crossbow"); } from.SendGump(new WepUpgradeGump(from)); break; } case 32: //Repeating Crossbow { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; RepeatingCrossbow w = new RepeatingCrossbow(); w.Identified = true; w.Name = "Repeating Crossbow"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Repeating Crossbow"); } from.SendGump(new WepUpgradeGump(from)); break; } case 33: //Yumi { if (module.SkillPts < m_cost) { from.SendMessage(37, "Not enough skill points!"); } else { module.SkillPts -= m_cost; Yumi w = new Yumi(); w.Identified = true; w.Name = "Yumi"; w.LootType = LootType.Blessed; from.EquipItem(w); from.SendMessage(102, "You chose a Yumi"); } from.SendGump(new WepUpgradeGump(from)); break; } } }
public DeerTrapper() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Deer Trapper"; Body = 400; Hue = 1002; SetStr(796, 825); SetDex(86, 105); SetInt(436, 475); SetHits(478, 495); SetDamage(20, 30); Item longpants; longpants = new LongPants(); longpants.Hue = 944; AddItem(longpants); longpants.LootType = LootType.Newbied; Item shirt; shirt = new Tunic(); shirt.Hue = 605; AddItem(shirt); shirt.LootType = LootType.Newbied; Item StrawHat; StrawHat = new StrawHat(); StrawHat.Hue = 944; AddItem(StrawHat); StrawHat.LootType = LootType.Newbied; Item boots; boots = new Boots(); boots.Hue = 1109; AddItem(boots); boots.LootType = LootType.Newbied; this.FacialHairItemID = 0x203F; this.FacialHairHue = 1001; this.HairItemID = 0x2049; this.HairHue = 1001; DoubleAxe weapon = new DoubleAxe(); weapon.Movable = false; AddItem(weapon); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 61, 71); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 99.2, 100); SetSkill(SkillName.Tactics, 97.6, 100); SetSkill(SkillName.Wrestling, 90.1, 92.5); SetSkill(SkillName.Anatomy, 75.1, 78); PackGold(250, 350); }
public Deathknight() : base(AIType.AI_Necro, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Title = "the deathknight"; SpeechHue = Utility.RandomDyedHue(); Hue = 0; Name = NameList.RandomName("daemon"); SetStr(306, 430); SetDex(271, 350); SetInt(250, 355); SetHits(2200); if (Female = Utility.RandomBool()) { Body = 0x191; } else { Body = 0x190; } new SkeletalMount().Rider = this; PlateChest chest = new PlateChest(); chest.LootType = LootType.Blessed; chest.Hue = 1175; AddItem(chest); PlateArms arms = new PlateArms(); arms.LootType = LootType.Blessed; arms.Hue = 1175; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.LootType = LootType.Blessed; gloves.Hue = 1175; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.LootType = LootType.Blessed; gorget.Hue = 1175; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.LootType = LootType.Blessed; legs.Hue = 1175; AddItem(legs); Cloak cloak = new Cloak(); cloak.LootType = LootType.Blessed; cloak.Hue = 1175; AddItem(cloak); DeathknightsHelm helm = new DeathknightsHelm(); helm.LootType = LootType.Blessed; AddItem(helm); switch (Utility.Random(4)) { case 0: LargeBattleAxe battleaxe = new LargeBattleAxe(); battleaxe.Movable = false; battleaxe.Crafter = this; battleaxe.Hue = 1175; battleaxe.Quality = WeaponQuality.Exceptional; AddItem(battleaxe); break; case 1: DoubleAxe doubleaxe = new DoubleAxe(); doubleaxe.Movable = false; doubleaxe.Crafter = this; doubleaxe.Hue = 1175; doubleaxe.Quality = WeaponQuality.Exceptional; AddItem(doubleaxe); break; case 2: Broadsword broadsword = new Broadsword(); broadsword.Movable = false; broadsword.Crafter = this; broadsword.Hue = 1175; broadsword.Quality = WeaponQuality.Exceptional; AddItem(broadsword); break; case 3: VikingSword vikingsword = new VikingSword(); vikingsword.Movable = false; vikingsword.Crafter = this; vikingsword.Hue = 1175; vikingsword.Quality = WeaponQuality.Exceptional; AddItem(vikingsword); break; } if (Utility.RandomDouble() <= 0.40) { PackItem(new DeathknightsHelm()); } PackGold(980, 1400); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Swords].Base = 120.0; Skills[SkillName.Necromancy].Base = 120.0; Skills[SkillName.SpiritSpeak].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.Lumberjacking].Base = 100.0; }
public override void OnAfterSpawn() { base.OnAfterSpawn(); Region reg = Region.Find(this.Location, this.Map); string World = Server.Misc.Worlds.GetMyWorld(this.Map, this.Location, this.X, this.Y); int clothColor = 0; int shieldType = 0; int helmType = 0; int cloakColor = 0; Item weapon = new VikingSword(); weapon.Delete(); if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Whisper") { clothColor = 0x96D; shieldType = 0x1B72; helmType = 0x140E; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Glacial Hills") { clothColor = 0x482; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x542; weapon = new Kryss(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Springvale") { clothColor = 0x595; shieldType = 0; helmType = 0x140E; cloakColor = 0x593; weapon = new Pike(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Elidor") { clothColor = 0x665; shieldType = 0x1B7B; helmType = 0x1412; cloakColor = 0x664; weapon = new Katana(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Islegem") { clothColor = 0x7D1; shieldType = 0; helmType = 0x140E; cloakColor = 0x7D6; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Greensky Village") { clothColor = 0x7D7; shieldType = 0; helmType = 0x1412; cloakColor = 0x7DA; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Dusk") { clothColor = 0x601; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x600; weapon = new Cutlass(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Starguide") { clothColor = 0x751; shieldType = 0; helmType = 0x1412; cloakColor = 0x758; weapon = new BladedStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Portshine") { clothColor = 0x847; shieldType = 0x1B7A; helmType = 0x140E; cloakColor = 0x851; weapon = new Mace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Ranger Outpost") { clothColor = 0x598; shieldType = 0; helmType = 0x140E; cloakColor = 0x83F; weapon = new Spear(); } else if (World == "the Land of Lodoria") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Castle of Knowledge" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria City Park" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria Cemetery" ) { clothColor = 0x6E4; shieldType = 0x1BC4; helmType = 0x1412; cloakColor = 0x6E7; weapon = new Scimitar(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Lunar City of Dawn") { clothColor = 0x9C4; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x9C4; weapon = new DiamondMace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Town of Devil Guard" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Farmland of Devil Guard") { clothColor = 0x430; shieldType = 0; helmType = 0x140E; cloakColor = 0; weapon = new LargeBattleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Moon") { clothColor = 0x8AF; shieldType = 0x1B72; helmType = 0x1412; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Grey") { clothColor = 0; shieldType = 0; helmType = 0x140E; cloakColor = 0x763; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Montor") { clothColor = 0x96F; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x529; weapon = new Broadsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Fawn") { clothColor = 0x59D; shieldType = 0; helmType = 0x140E; cloakColor = 0x59C; weapon = new DoubleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Yew") { clothColor = 0x83C; shieldType = 0; helmType = 0x1412; cloakColor = 0x850; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Iceclad Fisherman's Village" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Mountain Crest" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Glacial Coast Village") { clothColor = 0x482; shieldType = 0; helmType = 0x140E; cloakColor = 0x47E; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Undercity of Umbra") { clothColor = 0x964; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x966; weapon = new BoneHarvester(); } else if (World == "the Island of Umber Veil") { clothColor = 0xA5D; shieldType = 0; helmType = 0x140E; cloakColor = 0x96D; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Kuldara") { clothColor = 0x965; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x845; weapon = new Maul(); } else if (World == "the Isles of Dread") { clothColor = 0x978; shieldType = 0; helmType = 0x2645; cloakColor = 0x973; weapon = new OrnateAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Barako") { clothColor = 0x515; shieldType = 0x1B72; helmType = 0x2645; cloakColor = 0x58D; weapon = new WarMace(); } else if (World == "the Savaged Empire") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Kurak" ) { clothColor = 0x515; shieldType = 0; helmType = 0x140E; cloakColor = 0x59D; weapon = new Spear(); } else if (World == "the Serpent Island") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Furnace" ) { clothColor = 0x515; shieldType = 0; helmType = 0x2FBB; cloakColor = 0; weapon = new Halberd(); } else // if ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Britain" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Castle Grounds" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "Lord British Castle" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Dungeons" ) { clothColor = 0x9C4; shieldType = 0x1BC4; helmType = 0x140E; cloakColor = 0x845; weapon = new VikingSword(); } weapon.Movable = false; ((BaseWeapon)weapon).MaxHitPoints = 1000; ((BaseWeapon)weapon).HitPoints = 1000; ((BaseWeapon)weapon).MinDamage = 500; ((BaseWeapon)weapon).MaxDamage = 900; AddItem(weapon); AddItem(new PlateChest()); if (World == "the Serpent Island") { AddItem(new RingmailArms()); } else { AddItem(new PlateArms()); } // FOR GARGOYLES AddItem(new PlateLegs()); AddItem(new PlateGorget()); AddItem(new PlateGloves()); AddItem(new Boots( )); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; AddItem(helm); } if (shieldType > 0) { ChaosShield shield = new ChaosShield(); shield.ItemID = shieldType; shield.Name = "shield"; AddItem(shield); } MorphingTime.ColorMyClothes(this, clothColor); if (cloakColor > 0) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; AddItem(cloak); } Server.Misc.MorphingTime.CheckMorph(this); }
public EvilElf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Evil Elf"; Body = 400; Hue = 1002; SetStr(796, 825); SetDex(86, 105); SetInt(436, 475); SetHits(478, 495); SetDamage(20, 30); Item longpants; longpants = new LongPants(); longpants.Hue = 1368; AddItem(longpants); longpants.LootType = LootType.Newbied; Item tunic; tunic = new Tunic(); tunic.Hue = 1368; AddItem(tunic); tunic.LootType = LootType.Newbied; Item JesterHat; JesterHat = new JesterHat(); JesterHat.Hue = 1368; AddItem(JesterHat); JesterHat.LootType = LootType.Newbied; Item boots; boots = new Boots(); boots.Hue = 1109; AddItem(boots); boots.LootType = LootType.Newbied; FacialHairItemID = 0x204B; FacialHairHue = 996; HairItemID = 0x203C; HairHue = 996; Item leatherninjabelt; leatherninjabelt = new LeatherNinjaBelt(); leatherninjabelt.Hue = 1109; AddItem(leatherninjabelt); leatherninjabelt.LootType = LootType.Newbied; DoubleAxe weapon = new DoubleAxe(); weapon.Movable = false; AddItem(weapon); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 61, 71); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 99.2, 100); SetSkill(SkillName.Tactics, 97.6, 100); SetSkill(SkillName.Wrestling, 90.1, 92.5); SetSkill(SkillName.Anatomy, 75.1, 78); PackGold(250, 350); }
public InternalBuyInfo() { //Tools Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0)); Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0)); //Armor Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); //Weapons Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); }
public InternalSellInfo() { //Tools Add(typeof(Tongs), Tongs.GetSBSellValue()); Add(typeof(SmithHammer), SmithHammer.GetSBSellValue()); //Armor Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); //Weapons Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalWeapon() { Item item = null; int nType = Utility.RandomMinMax(0, 41); switch (nType) { case 1: item = new Cutlass(); item.Name = "cutlass"; break; case 2: item = new Katana(); item.Name = "katana"; break; case 3: item = new Kryss(); item.Name = "kryss"; break; case 4: item = new Broadsword(); item.Name = "broadsword"; break; case 5: item = new Longsword(); item.Name = "longsword"; break; case 6: item = new ThinLongsword(); item.Name = "longsword"; break; case 7: item = new VikingSword(); item.Name = "barbarian sword"; break; case 8: item = new Scimitar(); item.Name = "scimitar"; break; case 9: item = new BoneHarvester(); item.Name = "sickle"; break; case 10: item = new CrescentBlade(); item.Name = "crescent blade"; break; case 11: item = new DoubleBladedStaff(); item.Name = "bladed staff"; break; case 12: item = new Lance(); item.Name = "lance"; break; case 13: item = new Pike(); item.Name = "pike"; break; case 14: item = new Scythe(); item.Name = "scythe"; break; case 15: item = new Dagger(); item.Name = "dagger"; break; case 16: item = new HammerPick(); item.Name = "hammer pick"; break; case 17: item = new Mace(); item.Name = "mace"; break; case 18: item = new Maul(); item.Name = "maul"; break; case 19: item = new WarHammer(); item.Name = "war hammer"; break; case 20: item = new WarMace(); item.Name = "war mace"; break; case 21: item = new ExecutionersAxe(); item.Name = "great axe"; break; case 22: item = new BattleAxe(); item.Name = "battle axe"; break; case 23: item = new TwoHandedAxe(); item.Name = "two-handed axe"; break; case 24: item = new Axe(); item.Name = "axe"; break; case 25: item = new DoubleAxe(); item.Name = "double axe"; break; case 26: item = new RoyalSword(); item.Name = "royal sword"; break; case 27: item = new LargeBattleAxe(); item.Name = "large battle axe"; break; case 28: item = new WarAxe(); item.Name = "war axe"; break; case 29: item = new Bardiche(); item.Name = "bardiche"; break; case 30: item = new Halberd(); item.Name = "halberd"; break; case 31: item = new Pitchfork(); item.Name = "trident"; break; case 32: item = new ShortSpear(); item.Name = "short spear"; break; case 33: item = new Spear(); item.Name = "spear"; break; case 34: item = new NoDachi(); item.Name = "no dachi"; break; case 35: item = new Wakizashi(); item.Name = "wakizashi"; break; case 36: item = new Tetsubo(); item.Name = "tetsubo"; break; case 37: item = new Lajatang(); item.Name = "lajatang"; break; case 38: item = new Daisho(); item.Name = "daisho"; break; case 39: item = new Tekagi(); item.Name = "tekagi"; break; case 40: item = new Kama(); item.Name = "kama"; break; case 41: item = new Sai(); item.Name = "sai"; break; } return(item); }
public override void OnAfterSpawn() { base.OnAfterSpawn(); Region reg = Region.Find(this.Location, this.Map); string World = Server.Misc.Worlds.GetMyWorld(this.Map, this.Location, this.X, this.Y); int clothColor = 0; int shieldType = 0; int helmType = 0; int cloakColor = 0; Item weapon = new VikingSword(); weapon.Delete(); if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Whisper") { clothColor = 0x96D; shieldType = 0x1B72; helmType = 0x140E; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Glacial Hills") { clothColor = 0xB70; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0xB7A; weapon = new Kryss(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Springvale") { clothColor = 0x595; shieldType = 0; helmType = 0x140E; cloakColor = 0x593; weapon = new Pike(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Elidor") { clothColor = 0x665; shieldType = 0x1B7B; helmType = 0x1412; cloakColor = 0x664; weapon = new Katana(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Islegem") { clothColor = 0x7D1; shieldType = 0; helmType = 0x140E; cloakColor = 0x7D6; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Greensky Village") { clothColor = 0x7D7; shieldType = 0; helmType = 0x1412; cloakColor = 0x7DA; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Dusk") { clothColor = 0x601; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x600; weapon = new Cutlass(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Starguide") { clothColor = 0x751; shieldType = 0; helmType = 0x1412; cloakColor = 0x758; weapon = new BladedStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Portshine") { clothColor = 0x847; shieldType = 0x1B7A; helmType = 0x140E; cloakColor = 0x851; weapon = new Mace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Ranger Outpost") { clothColor = 0x598; shieldType = 0; helmType = 0x140E; cloakColor = 0x83F; weapon = new Spear(); } else if (World == "the Land of Lodoria") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Castle of Knowledge" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria City Park" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria Cemetery" ) { clothColor = 0x6E4; shieldType = 0x1BC4; helmType = 0x1412; cloakColor = 0x6E7; weapon = new Scimitar(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Lunar City of Dawn") { clothColor = 0x9C4; shieldType = 0; helmType = 11121; cloakColor = 0x9C4; weapon = new QuarterStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Town of Devil Guard" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Farmland of Devil Guard") { clothColor = 0x430; shieldType = 0; helmType = 0x140E; cloakColor = 0; weapon = new LargeBattleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Moon") { clothColor = 0x8AF; shieldType = 0x1B72; helmType = 0x1412; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Grey") { clothColor = 0; shieldType = 0; helmType = 0x140E; cloakColor = 0x763; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Montor") { clothColor = 0x96F; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x529; weapon = new Broadsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Fawn") { clothColor = 0x59D; shieldType = 0; helmType = 0x140E; cloakColor = 0x59C; weapon = new DoubleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Yew") { clothColor = 0x83C; shieldType = 0; helmType = 0x1412; cloakColor = 0x850; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Iceclad Fisherman's Village" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Mountain Crest" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Glacial Coast Village") { clothColor = 0x482; shieldType = 0; helmType = 0x140E; cloakColor = 0x47E; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Undercity of Umbra") { clothColor = 0x964; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x966; weapon = new BoneHarvester(); } else if (World == "the Island of Umber Veil") { clothColor = 0xA5D; shieldType = 0; helmType = 0x140E; cloakColor = 0x96D; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Kuldara") { clothColor = 0x965; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x845; weapon = new Maul(); } else if (World == "the Isles of Dread") { clothColor = 0x978; shieldType = 0x1B7A; helmType = 0; cloakColor = 0x973; weapon = new VikingSword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Barako") { clothColor = 0x515; shieldType = 0x1B72; helmType = 0x2645; cloakColor = 0x58D; weapon = new WarMace(); } else if (World == "the Savaged Empire") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Kurak" ) { clothColor = 0x515; shieldType = 0; helmType = 0x140E; cloakColor = 0x59D; weapon = new Spear(); } else if (World == "the Serpent Island") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Furnace" ) { clothColor = 0x515; shieldType = 0; helmType = 0x2FBB; cloakColor = 0; weapon = new Halberd(); } else // if ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Britain" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Castle Grounds" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "Lord British Castle" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Dungeons" ) { clothColor = 0x9C4; shieldType = 0x1BC4; helmType = 0x140E; cloakColor = 0x845; weapon = new VikingSword(); } weapon.Movable = false; ((BaseWeapon)weapon).MaxHitPoints = 1000; ((BaseWeapon)weapon).HitPoints = 1000; ((BaseWeapon)weapon).MinDamage = 500; ((BaseWeapon)weapon).MaxDamage = 900; AddItem(weapon); Item arms = new RingmailArms(); if (World == "the Serpent Island") { arms = new PlateArms(); } // FOR GARGOYLES Item tunic = new PlateChest(); Item legs = new PlateLegs(); Item neck = new PlateGorget(); Item hand = new PlateGloves(); Item foot = new Boots( ); if (World == "the Isles of Dread") { tunic.ItemID = 0x5652; tunic.Name = "tunic"; if (this.Female) { tunic.ItemID = 0x563E; Utility.AssignRandomHair(this); } else { Utility.AssignRandomHair(this); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } this.HairHue = 0x455; this.FacialHairHue = 0x455; arms.ItemID = 22093; arms.Name = "sleeves"; legs.ItemID = 7176; legs.Name = "skirt"; neck.ItemID = 0x5650; neck.Name = "amulet"; hand.ItemID = 0x564E; hand.Name = "gloves"; foot.ItemID = 5901; foot.Name = "sandals"; } else if (World == "the Moon of Luna") { tunic.ItemID = 7939; tunic.Name = "robe"; if (this.Female) { Utility.AssignRandomHair(this); } else { Utility.AssignRandomHair(this); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } this.HairHue = Utility.RandomHairHue(); this.FacialHairHue = this.HairHue; arms.ItemID = 22093; arms.Name = "sleeves"; legs.ItemID = 7176; legs.Name = "skirt"; neck.ItemID = 0x5650; neck.Name = "amulet"; hand.ItemID = 0x564E; hand.Name = "gloves"; foot.ItemID = 5901; foot.Name = "sandals"; } AddItem(tunic); AddItem(arms); AddItem(legs); AddItem(neck); AddItem(hand); AddItem(foot); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; if (helmType == 11121) { helm.Name = "hood"; } AddItem(helm); } if (shieldType > 0) { ChaosShield shield = new ChaosShield(); shield.ItemID = shieldType; shield.Name = "shield"; AddItem(shield); } MorphingTime.ColorMyClothes(this, clothColor); if (cloakColor > 0) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; AddItem(cloak); } Server.Misc.MorphingTime.CheckMorph(this); if (Utility.RandomBool() && !Server.Misc.Worlds.InBuilding(this) && this.Map != Map.SerpentIsland) { BaseMount mount = new EvilMount(); if (this.Map == Map.SavagedEmpire) { mount.Body = 0x11C; mount.ItemID = 0x3E92; mount.Hue = Utility.RandomList(0xB79, 0xB19, 0xAEF, 0xACE, 0xAB0); } else if (this.Map == Map.IslesDread) { mount.Body = 0xD5; mount.ItemID = 0x3EC5; if (Server.Misc.MyServerSettings.ClientVersion()) { mount.Body = 0x22; mount.ItemID = 34; if (Utility.RandomBool()) { mount.Body = 0xB1; mount.ItemID = 177; } } else { mount.Hue = Utility.RandomList(0xAB1, 0xAC0, 0x92B); } } else { mount.Body = 0xE2; mount.ItemID = 0x3EA0; if (Server.Misc.MyServerSettings.ClientVersion()) { mount.ItemID = 594; } else { mount.Hue = Utility.RandomList(0, 0, 0, 0, 0, 0x780, 0x781, 0x782, 0x783, 0x8FD, 0x8FE, 0x8FF, 0x900, 0x901, 0x902, 0x903, 0x904, 0x905, 0x906, 0x907, 0x908, Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue(), Utility.RandomNeutralHue()); } } Server.Mobiles.BaseMount.Ride(mount, this); } }
public Urk() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0x45A; Hue = 0x430; Body = 0x190; Name = NameList.RandomName("urk"); HairItemID = 0; FacialHairItemID = 0; Item helm = new WornHumanDeco(); helm.Name = "urkish face"; helm.ItemID = 0x141B; helm.Hue = 0x430; helm.Layer = Layer.Helm; AddItem(helm); if (Utility.RandomMinMax(1, 2) == 1) { LeatherArms ratarms = new LeatherArms(); ratarms.Name = "urkish rat skin arms"; ratarms.PoisonBonus = 6; ratarms.Hue = 0x972; AddItem(ratarms); LeatherChest ratchest = new LeatherChest(); ratchest.Name = "urkish rat skin tunic"; ratchest.PoisonBonus = 8; ratchest.Hue = 0x972; AddItem(ratchest); LeatherGloves ratgloves = new LeatherGloves(); ratgloves.Name = "urkish rat skin gloves"; ratgloves.PoisonBonus = 5; ratgloves.Hue = 0x972; AddItem(ratgloves); LeatherGorget ratgorget = new LeatherGorget(); ratgorget.Name = "urkish rat skin gorget"; ratgorget.PoisonBonus = 4; ratgorget.Hue = 0x972; AddItem(ratgorget); LeatherLegs ratlegs = new LeatherLegs(); ratlegs.Name = "urkish rat skin leggings"; ratlegs.PoisonBonus = 7; ratlegs.Hue = 0x972; AddItem(ratlegs); } else { BoneChest bonechest = new BoneChest(); bonechest.Name = "urkish chest piece"; bonechest.PoisonBonus = 8; bonechest.Hue = 0x972; AddItem(bonechest); BoneArms bonearms = new BoneArms(); bonearms.Name = "urkish bracers"; bonearms.PoisonBonus = 6; bonearms.Hue = 0x972; AddItem(bonearms); BoneLegs bonelegs = new BoneLegs(); bonelegs.Name = "urkish leggings"; bonelegs.PoisonBonus = 7; bonelegs.Hue = 0x972; AddItem(bonelegs); BoneGloves bonegloves = new BoneGloves(); bonegloves.Name = "urkish gauntlets"; bonegloves.PoisonBonus = 5; bonegloves.Hue = 0x972; AddItem(bonegloves); } Item weapon = new BattleAxe(); switch (Utility.Random(28)) { case 0: weapon = new BattleAxe(); weapon.Name = "battle axe"; break; case 1: weapon = new VikingSword(); weapon.Name = "great sword"; break; case 2: weapon = new Halberd(); weapon.Name = "halberd"; break; case 3: weapon = new DoubleAxe(); weapon.Name = "double axe"; break; case 4: weapon = new ExecutionersAxe(); weapon.Name = "great axe"; break; case 5: weapon = new WarAxe(); weapon.Name = "war axe"; break; case 6: weapon = new TwoHandedAxe(); weapon.Name = "two handed axe"; break; case 7: weapon = new Cutlass(); weapon.Name = "cutlass"; break; case 8: weapon = new Katana(); weapon.Name = "katana"; break; case 9: weapon = new Kryss(); weapon.Name = "kryss"; break; case 10: weapon = new Broadsword(); weapon.Name = "broadsword"; break; case 11: weapon = new Longsword(); weapon.Name = "longsword"; break; case 12: weapon = new ThinLongsword(); weapon.Name = "longsword"; break; case 13: weapon = new Scimitar(); weapon.Name = "scimitar"; break; case 14: weapon = new BoneHarvester(); weapon.Name = "sickle"; break; case 15: weapon = new CrescentBlade(); weapon.Name = "crescent blade"; break; case 16: weapon = new DoubleBladedStaff(); weapon.Name = "double bladed staff"; break; case 17: weapon = new Pike(); weapon.Name = "pike"; break; case 18: weapon = new Scythe(); weapon.Name = "scythe"; break; case 19: weapon = new Pitchfork(); weapon.Name = "trident"; break; case 20: weapon = new ShortSpear(); weapon.Name = "short spear"; break; case 21: weapon = new Spear(); weapon.Name = "spear"; break; case 22: weapon = new Club(); weapon.Name = "club"; break; case 23: weapon = new HammerPick(); weapon.Name = "hammer pick"; break; case 24: weapon = new Mace(); weapon.Name = "mace"; break; case 25: weapon = new Maul(); weapon.Name = "maul"; break; case 26: weapon = new WarHammer(); weapon.Name = "war hammer"; break; case 27: weapon = new WarMace(); weapon.Name = "war mace"; break; } weapon.Name = "urkish " + weapon.Name; weapon.Hue = 0x7D1; ((BaseWeapon)weapon).AosElementDamages.Physical = 60; ((BaseWeapon)weapon).AosElementDamages.Poison = 40; AddItem(weapon); switch (Utility.RandomMinMax(0, 5)) { case 0: Title = "the urk warrior"; break; case 1: Title = "the urk savage"; break; case 2: Title = "the urk barbarian"; break; case 3: Title = "the urk fighter"; break; case 4: Title = "the urk gladiator"; break; case 5: Title = "the urk berserker"; break; } SetStr(196, 250); SetDex(76, 95); SetInt(36, 60); SetHits(118, 150); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 80); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 85.1, 100.0); SetSkill(SkillName.Macing, 85.1, 95.0); SetSkill(SkillName.Swords, 85.1, 95.0); SetSkill(SkillName.Fencing, 85.1, 95.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; }