void AddTruckBehaviour(GameObject car) { Dot_Truck_Controller CarController = car.AddComponent <Dot_Truck_Controller>(); vehicle veh = car.GetComponent <vehicle>(); car.AddComponent <Rigidbody>().mass = veh.mass; //CarController.maxMotorTorque = 1500; //CarController.maxMotorTorque = veh.horse_power + veh.maxrotmomentum; CarController.maxSteeringAngle = 45; CarController.maxRPM = veh.tach_with_max_power * 2.5f; // veh.tach_with_max_power * 2.5f от фонаря написал CarController.breakpower = veh.breakpower; CarController.maxrotmomentum = veh.maxrotmomentum; CarController.horse_power = veh.horse_power; CarController.gearsCount = veh.gearCount1; CarController.rear_axle_coeff = veh.rear_axle_coeff; CarController.reverse_trans_coeff = veh.reverse_trans_coeff; CarController.gear_trans_coeff1 = veh.gear_trans_coeff[1]; CarController.gear_trans_coeff2 = veh.gear_trans_coeff[2]; CarController.gear_trans_coeff3 = veh.gear_trans_coeff[3]; CarController.gear_trans_coeff4 = veh.gear_trans_coeff[4]; CarController.gear_trans_coeff5 = veh.gear_trans_coeff[5]; CarController.gear_trans_coeff6 = veh.gear_trans_coeff[6]; CarController.gear_trans_coeff7 = veh.gear_trans_coeff[7]; CarController.gear_trans_coeff8 = veh.gear_trans_coeff[8]; CarController.gear_trans_coeff9 = veh.gear_trans_coeff[9]; CarController.gear_trans_coeff10 = veh.gear_trans_coeff[10]; CarController.gear_trans_coeff11 = veh.gear_trans_coeff[11]; CarController.gear_trans_coeff12 = veh.gear_trans_coeff[12]; CarController.gear_trans_coeff13 = veh.gear_trans_coeff[13]; //CKS ColKeyState = gob.Find("hit_"+veh.CarNode); //GameObject ColKeyState = gob.Find(CollisionKey).gameObject; //ColKeyState.aaa = "1"; int wheelCount = veh.WheelMe.Count / 2; CarController.truck_Infos = new List <Dot_Truck>(); for (int j = 0; j < wheelCount; j++) { Dot_Truck dt = new Dot_Truck(); dt.leftWheelMesh = veh.WheelMe[j * 2].transform.GetChild(0).gameObject; dt.rightWheelMesh = veh.WheelMe[j * 2 + 1].transform.GetChild(0).gameObject; CarController.truck_Infos.Add(dt); if (j == 0) { dt.steering = true; } else { dt.motor = true; } } }
public void VisualizeWheel(Dot_Truck wheelPair) { Quaternion rot; Vector3 pos; wheelPair.leftWheel.GetWorldPose(out pos, out rot); wheelPair.leftWheelMesh.transform.position = pos; wheelPair.leftWheelMesh.transform.rotation = rot; wheelPair.rightWheel.GetWorldPose(out pos, out rot); wheelPair.rightWheelMesh.transform.position = pos; wheelPair.rightWheelMesh.transform.rotation = rot; }
public void enableCarToMove(int engineNo) { print(engineNo); canMove = true; maxSpeed = maxSpeed * engineNo; foreach (Wheel truck_Info in wheelInfo) { Dot_Truck dc = new Dot_Truck(); dc.wheel = truck_Info.wheel; dc.wheelMesh = truck_Info.wheelMesh; dc.steering = truck_Info.steering; dc.motor = truck_Info.motor; GetComponent <Dot_Truck_Controller> ().truck_Infos.Add(dc); } GetComponent <Dot_Truck_Controller> ().wheelInfo = wheelInfo; //GetComponent<Dot_Truck_Controller> ().maxMotorTorque = maxSpeed * engineNo; }