Ejemplo n.º 1
0
    void LoadEnvironment()
    {
        var doors = FindObjectsOfType <DoorSystem>();

        foreach (var runtime in saveGame.doorRuntimes)
        {
            DoorSystem foundSystem = null;

            foreach (var door in doors)
            {
                if (door.GetComponent <SaveGameIdSystem>().SaveGameId == runtime.saveGameId)
                {
                    foundSystem = door;
                }
            }

            if (foundSystem)
            {
                foundSystem.OnLoad(saveGame);
            }
        }
    }