void OnTriggerEnter2D(Collider2D coll) { DoorScript ds = coll.gameObject.GetComponent <DoorScript>(); if (ds == null || !ds.NextRoom()) { currBlock = coll.gameObject; } }
void OnTriggerEnter2D(Collider2D coll) { DoorScript ds = coll.gameObject.GetComponent <DoorScript>(); if (ds == null || !ds.NextRoom()) { currBlock = coll.gameObject; } }