Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        GameObject Gate = GameObject.Find(nom);

        transform.GetChild(0).gameObject.SetActive(!isActivated);
        transform.GetChild(1).gameObject.SetActive(isActivated);
        DoorOpenClose gate1 = Gate.transform.GetChild(0).GetComponent <DoorOpenClose>();

        if (onActivator && Input.GetKeyDown(KeyCode.E))
        {
            isActivated = !isActivated;
            if (isActivated == true)
            {
                gate1.SetDestination(doorPositionFinal);
            }
            else
            {
                gate1.SetDestination(doorPositionInitial);
            }
        }
    }