private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Door")) { door = null; } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Door")) { door = other.gameObject.GetComponent <DoorLink>(); } else if (other.gameObject.CompareTag("EndOfLevel")) { SceneManager.LoadScene("GameWon"); } }