Ejemplo n.º 1
0
 void OnTriggerEnter(Collider other)
 {
     DoorBehaviour.DoorState m_DState = m_DoorBehaviour.getDoorState();
     if (m_DState == DoorBehaviour.DoorState.CLOSED || m_DState == DoorBehaviour.DoorState.CLOSING)
     {
         if (other.gameObject.tag.Equals(StringManager.Tags.enemy))
         {
             Debug.Log("Open Connected Door");
             m_DoorBehaviour.OpeningDoor();
         }
     }
 }