Ejemplo n.º 1
0
    public override void mothTriggerEffect()
    {
        currentState = States.Active;

        if (glow != null)
        {
            glow.startGlow();
        }

        doorAni.startMovement(currentState);
    }
Ejemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (!active && triggerCheck())
     {
         door1.startMovement(Interactable.States.Active);
         door2.startMovement(Interactable.States.Active);
         active = true;
     }
 }
Ejemplo n.º 3
0
 // Update is called once per frame
 void Update()
 {
     if (!active && trigger1.getTriggerState() == Interactable.States.Active && trigger2.getTriggerState() == Interactable.States.Active)
     {
         door1.startMovement(Interactable.States.Active);
         door2.startMovement(Interactable.States.Active);
         active = true;
     }
 }