public override void mothTriggerEffect() { currentState = States.Active; if (glow != null) { glow.startGlow(); } doorAni.startMovement(currentState); }
// Update is called once per frame void Update() { if (!active && triggerCheck()) { door1.startMovement(Interactable.States.Active); door2.startMovement(Interactable.States.Active); active = true; } }
// Update is called once per frame void Update() { if (!active && trigger1.getTriggerState() == Interactable.States.Active && trigger2.getTriggerState() == Interactable.States.Active) { door1.startMovement(Interactable.States.Active); door2.startMovement(Interactable.States.Active); active = true; } }