Ejemplo n.º 1
0
    public void CustomUpdate()
    {
        foreach (int door in DoorGroup)
        {
            DoorCloseAutomaticallyCmp doorComponent = EntityBase.GetEntity(door).GetComponent <DoorCloseAutomaticallyCmp>();
            DoorAnimCmp doorAnim = EntityBase.GetEntity(door).GetComponent <DoorAnimCmp>();

            foreach (int player in PlayerGroup)
            {
                Vector3 door_pos   = doorComponent.transform.position;
                Vector3 player_pos = EntityBase.GetEntity(player).transform.position;

                if (!InZone(doorComponent, player_pos) && doorAnim.is_open)
                {
                    if (!Storage.ContainsComponent <StairDoorDownCmp>(door))
                    {
                        EntityBase.GetEntity(door).GetComponent <DoorAnimCmp>().anim.Play("DoorCloseAnim");
                    }
                    else
                    {
                        EntityBase.GetEntity(door).GetComponent <DoorAnimCmp>().anim.Play("DoorCloseReverseAnim");
                    }
                }
            }
        }
    }
Ejemplo n.º 2
0
    void StartOpenDoor(int button_sender)
    {
        int door = Storage.GetComponent <ButtonAnimCmp>(button_sender).doorHolder.GetComponent <EntityBase>().entity;

        if (Storage.GetComponent <OutDatedCmp>(door) == null)
        {
            DoorAnimCmp doorAnimCmp = Storage.GetComponent <DoorAnimCmp>(door);
            doorAnimCmp.anim.Play("DoorOpenReverseAnim");
        }
    }