Ejemplo n.º 1
0
 private void GiveRayF()
 {
     if (model != null)
     {
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         //Vector3 screenSpace;
         if (Physics.Raycast(ray, out hit, float.MaxValue, mask.value))
         {
             float normalY = hit.point.y + model.transform.gameObject.GetSize().y / 2;
             model.transform.position = new Vector3(hit.point.x, normalY, hit.point.z);;
         }
         else
         {
             if (model.activeInHierarchy)
             {
                 model.SetActive(false);
                 Debug.Log("Ray can't find floor...");
             }
         }
         if (Physics.Raycast(ray, out hit, float.MaxValue))
         {
             DoorAccessItem item = hit.transform.GetComponent <DoorAccessItem>();
             if (item == null && hit.transform.childCount > 0)
             {
                 item = hit.transform.GetChild(0).GetComponent <DoorAccessItem>();
             }
             if (item)
             {
                 ClearLastDoor();
                 DoorItem = item;
                 ObjectModel_DoorAccess access = model.GetComponent <ObjectModel_DoorAccess>();
                 access.IsAccessInDoor = true;
                 access.DoorItem       = item;
                 item.ConstantOn(Color.green);
             }
             else
             {
                 ClearLastDoor();
             }
         }
         else
         {
             ClearLastDoor();
         }
     }
 }