Ejemplo n.º 1
0
 void Awake()
 {
     contactPointId        = 0;
     humanModelId          = 0;
     imagePath             = null;
     dontDestroyController = GameObject.Find("DontDestroy").GetComponent <DontDestroyController>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (_instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
         DontDestroyOnLoad(this);
     }
 }
 // Use this for initialization
 void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else if (instance == null)
     {
         // Here we save our singleton instance
         instance = this;
         //Debug.Log("instance saved as " + this);
         // Furthermore we make sure that we don't destroy between scenes (this is optional)
         DontDestroyOnLoad(gameObject);
     }
 }