Ejemplo n.º 1
0
    private void Update()
    {
        trackedBall = null;

        if (!doggo.WantsToPlay())
        {
            return;
        }

        Collider[] balls = new Collider[3];
        int        count = Physics.OverlapSphereNonAlloc(myTransform.position, radius, balls, layerMask);

        if (count > 0)
        {
            for (int i = 0; i < count; i++)
            {
                Vector3 dir = Vector3.Normalize(balls[i].transform.position - myTransform.position);
                float   dot = Vector3.Dot(dir, myTransform.forward);
                // 90º FOV
                if (dot >= 0f)
                {
                    trackedBall = balls[i].gameObject;
                    break;
                }
            }
        }
    }
Ejemplo n.º 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Treats"))
     {
         if (doggo.IsHoldingBall)
         {
             doggo.DropBall();
         }
         doggo.EatTreat(other.gameObject);
     }
     else if (other.gameObject.CompareTag("Ball"))
     {
         if (doggo.WantsToPlay())
         {
             doggo.FetchBall(other.gameObject);
         }
     }
 }