Ejemplo n.º 1
0
    public override IEnumerator ExecutePlayerC()
    {
        var executionExists = DogeBossData.execution_spells.ContainsKey(bossID);

        if (executionExists)
        {
            DogeBoss        dogeBoss  = this;
            CustomExecution execution = DogeBossData.execution_spells[beingObj.beingID][UnityEngine.Random.Range(0, DogeBossData.execution_spells[beingObj.beingID].Count())];
            yield return((object)new WaitForSeconds(0.2f));

            dogeBoss.ResetAnimTriggers();
            dogeBoss.transform.right = Vector3.left;
            yield return((object)new WaitForSeconds(0.4f));

            dogeBoss.mov.MoveToTile(dogeBoss.ctrl.currentPlayer.TileLocal(execution.tile), true, false);
            yield return((object)new WaitWhile(new Func <bool>(() => dogeBoss.mov.state == State.Moving)));

            yield return((object)new WaitForSeconds(0.2f));

            if (execution.preExecutionSpellID != null)
            {
                var preExecutionSpell = deCtrl.CreateSpellBase(execution.preExecutionSpellID, this, false);
                preExecutionSpell.StartCast(false, 0, false);
            }
            yield return((object)new WaitForSeconds(0.2f));

            yield return((object)dogeBoss.StartCoroutine(dogeBoss._StartDialogue("Execution")));

            if ((bool)(UnityEngine.Object)dogeBoss.ctrl.currentPlayer && dogeBoss.ctrl.currentPlayer.downed)
            {
                yield return((object)new WaitForSeconds(0.4f));

                var executionSpell = deCtrl.CreateSpellBase(execution.spellID, this, false);
                if (execution.preExecutionSpellID == null)
                {
                    anim.SetTrigger("spellCast");
                }
                executionSpell.StartCast(false, 0, false);
                yield return((object)new WaitForSeconds(2f));

                if ((bool)(UnityEngine.Object)dogeBoss.ctrl.currentPlayer && dogeBoss.ctrl.currentPlayer.downed)
                {
                    dogeBoss.mov.MoveToTile(dogeBoss.ctrl.currentPlayer.TileLocal(execution.tile), true, false);
                    yield return((object)new WaitWhile(new Func <bool>(() => dogeBoss.mov.state == State.Moving)));

                    yield return((object)new WaitForSeconds(0.4f));
                }
            }
            if (dogeBoss.ctrl.PlayersActive())
            {
                dogeBoss.StartCoroutine(dogeBoss.StartLoopC());
            }
        }
        else
        {
            Debug.Log("No execution spell found");
            yield return(base.ExecutePlayerC());
        }
    }
Ejemplo n.º 2
0
    public override IEnumerator Executed()
    {
        DogeBoss boss = this;
        //Debug.Log("DogeBoss: Executed");
        var doesnt_count = DogeBossData.kill_not_counted.Contains(beingObj.beingID);

        if (!doesnt_count)
        {
            boss.ctrl.IncrementStat("TotalExecutions");
        }
        if (!doesnt_count)
        {
            boss.runCtrl.currentRun.RemoveAssist(beingObj);
        }
        SetCustomBossFate(false);
        boss.runCtrl.progressBar.SetBossFate();
        if (boss.endGameOnExecute)
        {
            boss.ctrl.AddObstacle((Being)this);
        }
        boss.LastWord();
        boss.ctrl.runCtrl.worldBar.Close();
        boss.ctrl.idCtrl.HideOnwardButton();
        boss.runCtrl.worldBar.available = false;
        foreach (Player currentPlayer in boss.ctrl.currentPlayers)
        {
            currentPlayer.RemoveStatus(Status.Poison);
        }
        yield return((object)new WaitForEndOfFrame());

        boss.deCtrl.TriggerAllArtifacts(FTrigger.OnBossKill);
        //talkBubble.Fade();
        //talkBubble.anim.SetTrigger("fade");
        if (!doesnt_count)
        {
            ++boss.runCtrl.currentRun.bossExecutions;
        }
        boss.DeathEffects(false);
        S.I.StartCoroutine(boss._DeathFinalNoMEC());
    }