void Start() { music = GameObject.Find("Music").GetComponent <Dog_Music>(); randomSample = Random.Range(0, 100); currentHeight = 10f; transform.eulerAngles = new Vector3(0f, Random.Range(0f, 359f), 0f); transform.localScale = new Vector3(Random.Range(.8f, 1.2f), 1f, Random.Range(.8f, 1.2f)); }
void Start() { music = GameObject.Find("Music").GetComponent <Dog_Music>(); power = 3f; orPosition = transform.position; }
void Start() { music = GameObject.Find("Music").GetComponent <Dog_Music>(); vfx = GetComponent <VisualEffect>(); power = .3f; }
void Start() { music = GameObject.Find("Music").GetComponent <Dog_Music>(); leftEye = transform.Find("Left").GetComponent <MeshRenderer>().material; rightEye = transform.Find("Right").GetComponent <MeshRenderer>().material; }
void Start() { music = GameObject.Find("Music").GetComponent <Dog_Music>(); }