public FollowPlayer(Dog d, Transform player) : base(d)
 {
     this.player = player;
     timer       = new DogTimer(5F);
     moodState.ChangeMood(80f, 50f, 50f, 50f);
     moodEffect.ChangeMood(10f, 0f, 0f, -20f);
 }
Ejemplo n.º 2
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 public Rest(Dog d, float time) : base(d)
 {
     timer = new DogTimer(time);
 }
Ejemplo n.º 3
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 public Sit(Dog d, float time) : base(d)
 {
     moodState.ChangeMood(50f, 0f, 0f, 0f);
     moodEffect.ChangeMood(5f, 5f, 5f, 0f);
     timer = new DogTimer(time);
 }
Ejemplo n.º 4
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 public Stare(Dog d, float time) : base(d)
 {
     timer = new DogTimer(time);
 }
Ejemplo n.º 5
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 public override void StartAction()
 {
     isDone = false;
     animator.SetTrigger("Pickup");
     timer = new DogTimer(8f);
 }