/// ------------------------------------------------------------------------------------ /// <summary> /// Executes in two distinct scenarios. /// 1. If disposing is true, the method has been called directly /// or indirectly by a user's code via the Dispose method. /// Both managed and unmanaged resources can be disposed. /// 2. If disposing is false, the method has been called by the /// runtime from inside the finalizer and you should not reference (access) /// other managed objects, as they already have been garbage collected. /// Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> /// <remarks> /// If any exceptions are thrown, that is fine. /// If the method is being done in a finalizer, it will be ignored. /// If it is thrown by client code calling Dispose, /// it needs to be handled by fixing the bug. /// If subclasses override this method, they should call the base implementation. /// </remarks> /// ------------------------------------------------------------------------------------ protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** "); if (disposing) { // NOTE: don't dispose m_gridControl, m_draftView and m_treeContainer here. // They all got added to a Controls collection and will be disposed when the // base class disposes below. // This should only be null when running tests. if (m_mainWnd != null && m_mainWnd.Mediator != null) { m_mainWnd.Mediator.RemoveColleague(this); } if (m_dockExtender != null) { m_dockExtender.Dispose(); } } m_dockExtender = null; m_draftView = null; m_treeContainer = null; m_gridControl = null; base.Dispose(disposing); }