Ejemplo n.º 1
0
        public static string ModelTypeToUserDefinedProperties(DivinityModelType modelType)
        {
            switch (modelType)
            {
            case DivinityModelType.Normal: return("");

            case DivinityModelType.Rigid: return(UserDefinedProperties_Rigid);

            case DivinityModelType.Cloth: return(UserDefinedProperties_Cloth);

            default: throw new ArgumentException();
            }
        }
Ejemplo n.º 2
0
        public static DivinityMeshExtendedData MakeMeshExtendedData(Mesh mesh, DivinityModelInfoFormat format,
                                                                    DivinityModelType meshModelType)
        {
            var extendedData = DivinityMeshExtendedData.Make();

            if (mesh.ModelType != DivinityModelType.Undefined)
            {
                meshModelType = mesh.ModelType;
            }

            if (meshModelType == DivinityModelType.Cloth &&
                mesh.VertexFormat.ColorMaps == 0)
            {
                meshModelType = DivinityModelType.Normal;
            }

            if (meshModelType == DivinityModelType.Undefined)
            {
                meshModelType = DivinityHelpers.DetermineModelType(mesh);
            }

            extendedData.UserDefinedProperties =
                DivinityHelpers.ModelTypeToUserDefinedProperties(meshModelType);

            if (format == DivinityModelInfoFormat.UserDefinedProperties)
            {
                extendedData.LSMVersion         = 0;
                extendedData.UserMeshProperties = null;
            }
            else
            {
                DivinityModelFlag flags = 0;

                if (mesh.VertexFormat.HasBoneWeights)
                {
                    flags |= DivinityModelFlag.Skinned;
                }

                if (mesh.VertexFormat.ColorMaps > 0)
                {
                    flags |= DivinityModelFlag.HasColor;
                }

                switch (meshModelType)
                {
                case DivinityModelType.Normal:
                    // No special flag should be set here
                    break;

                case DivinityModelType.Cloth:
                    flags |= DivinityModelFlag.Cloth;
                    break;

                case DivinityModelType.Rigid:
                    flags |= DivinityModelFlag.Rigid;
                    break;

                case DivinityModelType.MeshProxy:
                    flags |= DivinityModelFlag.MeshProxy;
                    break;

                default:
                    throw new NotImplementedException();
                }

                extendedData.UserMeshProperties.MeshFlags = flags;

                if (format == DivinityModelInfoFormat.LSMv1)
                {
                    extendedData.LSMVersion = 1;
                    extendedData.UserMeshProperties.FormatDescs = DivinityFormatDesc.FromVertexFormat(mesh.VertexFormat);
                }
                else
                {
                    extendedData.LSMVersion = 0;
                    extendedData.UserMeshProperties.FormatDescs = new List <DivinityFormatDesc>();
                }
            }

            return(extendedData);
        }