Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            //spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null, camera.GetTransformMatrix());
            gameWorld.Draw(spriteBatch, camera);
            //spriteBatch.End();

            spriteBatch.Begin();
            uiRoot.Draw(spriteBatch);
            spriteBatch.End();

            //spriteBatch.Begin();
            //spriteBatch.DrawString(font, $"FPS: {frameCounter.GetFps()}", Vector2.Zero, Color.White);
            //spriteBatch.End();

            frameCounter.Reset();

            base.Draw(gameTime);
        }