Ejemplo n.º 1
0
 private void Handle(DistrictAreaModifyCommand command)
 {
     DistrictHandler.IgnoreAreaModified.Add(command.StartPosition);
     DistrictTool.ApplyBrush(command.Layer, command.District, command.BrushRadius, command.StartPosition, command.EndPosition);
     DistrictManager.instance.NamesModified();
     DistrictHandler.IgnoreAreaModified.Remove(command.StartPosition);
 }
        protected override void Handle(DistrictAreaModifyCommand command)
        {
            IgnoreHelper.StartIgnore();

            DistrictTool.ApplyBrush(command.Layer, command.District, command.BrushRadius, command.StartPosition, command.EndPosition);
            DistrictManager.instance.NamesModified();
            DistrictManager.instance.ParkNamesModified();

            IgnoreHelper.EndIgnore();
        }
Ejemplo n.º 3
0
        public override void Handle(DistrictAreaModifyCommand command)
        {
            DistrictHandler.IgnoreAll = true;

            DistrictTool.ApplyBrush(command.Layer, command.District, command.BrushRadius, command.StartPosition, command.EndPosition);
            DistrictManager.instance.NamesModified();
            DistrictManager.instance.ParkNamesModified();

            DistrictHandler.IgnoreAll = false;
        }
        private static void ApplyBrush(DistrictTool dt, byte district)
        {
            GameAreaManager instance = Singleton<GameAreaManager>.instance;
            DistrictManager.Cell[] districtGrid = FakeDistrictManager.m_districtGrid;
            float num = 19.2f;
            float num2 = dt.m_brushSize * 0.35f + num;
            int num3 = FakeDistrictManager.GRID;

            Vector3 vector = (Vector3)m_lastPaintPosition.GetValue(dt);
            Vector3 mousePosition = (Vector3)m_mousePosition.GetValue(dt);
            if (vector.x < -50000f)
            {
                vector = mousePosition;
            }
            vector.y = 0f;
            mousePosition.y = 0f;
            Vector3 vector2 = Vector3.Min(vector, mousePosition);
            Vector3 vector3 = Vector3.Max(vector, mousePosition);
            int num4 = Mathf.Max((int)((vector2.x - num2) / num + (float)num3 * 0.5f), 0);
            int num5 = Mathf.Max((int)((vector2.z - num2) / num + (float)num3 * 0.5f), 0);
            int num6 = Mathf.Min((int)((vector3.x + num2) / num + (float)num3 * 0.5f), num3 - 1);
            int num7 = Mathf.Min((int)((vector3.z + num2) / num + (float)num3 * 0.5f), num3 - 1);
            int num8 = num3;
            int num9 = -1;
            int num10 = num3;
            int num11 = -1;
            for (int i = num5; i <= num7; i++)
            {
                for (int j = num4; j <= num6; j++)
                {
                    Vector3 vector4 = new Vector3(((float)j - (float)num3 * 0.5f + 0.5f) * num, 0f, ((float)i - (float)num3 * 0.5f + 0.5f) * num);
                    Vector3 a = vector4;
                    if (instance.ClampPoint(ref a))
                    {
                        float a2 = Mathf.Sqrt(Segment3.DistanceSqr(vector, mousePosition, vector4)) - num2 + num * 2f;
                        float num12 = Vector3.Distance(a, vector4);
                        float num13 = Mathf.Max(a2, num12) - num * 2f;
                        float num14 = Mathf.Clamp01(-num13 / (num * 2f));
                        if (num14 != 0f)
                        {
                            int min = Mathf.Clamp((int)(256f * num14), 0, 255);
                            bool flag;
                            if (num12 > 1f && district != 0)
                            {
                                flag = ForceDistrictAlpha(j, i, district, min, 255);
                            }
                            else
                            {
                                flag = SetDistrictAlpha(j, i, district, min, 255);
                            }
                            if (flag)
                            {
                                num8 = Mathf.Min(num8, j);
                                num9 = Mathf.Max(num9, j);
                                num10 = Mathf.Min(num10, i);
                                num11 = Mathf.Max(num11, i);
                            }
                        }
                    }
                }
            }
            int num15 = num8;
            int num16 = num9;
            int num17 = num10;
            int num18 = num11;
            int num19 = 0;
            bool flag2;
            do
            {
                num4 = Mathf.Max(num8 - 1, 0);
                num6 = Mathf.Min(num9 + 1, num3 - 1);
                num5 = Mathf.Max(num10 - 1, 0);
                num7 = Mathf.Min(num11 + 1, num3 - 1);
                num8 = num3;
                num9 = -1;
                num10 = num3;
                num11 = -1;
                flag2 = false;
                for (int k = num5; k <= num7; k++)
                {
                    for (int l = num4; l <= num6; l++)
                    {
                        DistrictManager.Cell cell = districtGrid[k * num3 + l];
                        bool flag3 = false;
                        bool flag4 = false;
                        if (cell.m_alpha1 != 0)
                        {
                            bool flag5 = cell.m_district1 == district;
                            int num20;
                            int num21;
                            CheckNeighbourCells(l, k, cell.m_district1, out num20, out num21);
                            if (!flag5 && Mathf.Min((int)(cell.m_alpha1 + 120), 255) > num21)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district1, 0, Mathf.Max(0, num21 - 120)));
                            }
                            else if (flag5 && Mathf.Max((int)(cell.m_alpha1 - 120), 0) < num20)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district1, Mathf.Min(255, num20 + 120), 255));
                            }
                            if (flag5)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha2 != 0)
                        {
                            bool flag6 = cell.m_district2 == district;
                            int num22;
                            int num23;
                            CheckNeighbourCells(l, k, cell.m_district2, out num22, out num23);
                            if (!flag6 && Mathf.Min((int)(cell.m_alpha2 + 120), 255) > num23)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district2, 0, Mathf.Max(0, num23 - 120)));
                            }
                            else if (flag6 && Mathf.Max((int)(cell.m_alpha2 - 120), 0) < num22)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district2, Mathf.Min(255, num22 + 120), 255));
                            }
                            if (flag6)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha3 != 0)
                        {
                            bool flag7 = cell.m_district3 == district;
                            int num24;
                            int num25;
                            CheckNeighbourCells(l, k, cell.m_district3, out num24, out num25);
                            if (!flag7 && Mathf.Min((int)(cell.m_alpha3 + 120), 255) > num25)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district3, 0, Mathf.Max(0, num25 - 120)));
                            }
                            else if (flag7 && Mathf.Max((int)(cell.m_alpha3 - 120), 0) < num24)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district3, Mathf.Min(255, num24 + 120), 255));
                            }
                            if (flag7)
                            {
                                flag3 = true;
                            }
                        }
                        if (cell.m_alpha4 != 0)
                        {
                            bool flag8 = cell.m_district4 == district;
                            int num26;
                            int num27;
                            CheckNeighbourCells(l, k, cell.m_district4, out num26, out num27);
                            if (!flag8 && Mathf.Min((int)(cell.m_alpha4 + 120), 255) > num27)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district4, 0, Mathf.Max(0, num27 - 120)));
                            }
                            else if (flag8 && Mathf.Max((int)(cell.m_alpha4 - 120), 0) < num26)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, cell.m_district4, Mathf.Min(255, num26 + 120), 255));
                            }
                            if (flag8)
                            {
                                flag3 = true;
                            }
                        }
                        if (!flag3)
                        {
                            int num28;
                            int num29;
                            CheckNeighbourCells(l, k, district, out num28, out num29);
                            if (0 < num28)
                            {
                                flag4 = (flag4 || SetDistrictAlpha(l, k, district, Mathf.Min(255, num28 + 120), 255));
                            }
                        }
                        if (flag4)
                        {
                            num8 = Mathf.Min(num8, l);
                            num9 = Mathf.Max(num9, l);
                            num10 = Mathf.Min(num10, k);
                            num11 = Mathf.Max(num11, k);
                            flag2 = true;
                        }
                    }
                }
                num15 = Mathf.Min(num15, num8);
                num16 = Mathf.Max(num16, num9);
                num17 = Mathf.Min(num17, num10);
                num18 = Mathf.Max(num18, num11);
            }
            while (++num19 < 10 && flag2);
            Singleton<DistrictManager>.instance.AreaModified(num15, num17, num16, num18, true);
            Singleton<DistrictManager>.instance.m_districtsNotUsed.Disable();
        }
 private static void Normalize(DistrictTool tool, ref DistrictManager.Cell cell, int ignoreIndex)
 {
     UnityEngine.Debug.Log($"{tool}-{cell}-{ignoreIndex}");
 }
 private static int GetAlpha(DistrictTool tool, ref DistrictManager.Cell cell, byte district)
 {
     UnityEngine.Debug.Log($"{tool}-{cell}-{district}");
     return(0);
 }