Ejemplo n.º 1
0
 public void ChangeDistrictState(DistrictState state)
 {
     State = state;
     if (state == DistrictState.Broken)
     {
         BrokenImage.gameObject.SetActive(true);
     }
     else
     {
         BrokenImage.gameObject.SetActive(false);
     }
 }
Ejemplo n.º 2
0
 public void SetSate(DistrictState state)
 {
     _dstate = state;
     switch (state)
     {
         case DistrictState.kDISTRICT_STATE_DISCONNECTED:
             _state = "kDISTRICT_STATE_DISCONNECTED";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_LISTENING:
             _state = "kDISTRICT_STATE_WORLDSERVER_LISTENING";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_CONNECT_IN_PROGRESS:
             _state = "kDISTRICT_STATE_WORLDSERVER_CONNECT_IN_PROGRESS";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_CONNECT_COMPLETE:
             _state = "kDISTRICT_STATE_WORLDSERVER_CONNECT_COMPLETE";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_DEV_ATTACH_IN_PROGRESS:
             _state = "kDISTRICT_STATE_WORLDSERVER_DEV_ATTACH_IN_PROGRESS";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_DEV_ATTACH_COMPLETE:
             _state = "kDISTRICT_STATE_WORLDSERVER_DEV_ATTACH_COMPLETE";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_ATTACH_IN_PROGRESS:
             _state = "kDISTRICT_STATE_WORLDSERVER_ATTACH_IN_PROGRESS";
             break;
         case DistrictState.kDISTRICT_STATE_WORLDSERVER_ATTACH_COMPLETE:
             _state = "kDISTRICT_STATE_WORLDSERVER_ATTACH_COMPLETE";
             break;
         case DistrictState.kDISTRICT_STATE_MAX:
             _state = "kDISTRICT_STATE_WORLDSERVER_ATTACH_IN_PROGRESS";
             break;
     }
 }