Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        var camBounds = DisplayUtil.GetCameraBounds();

        while (boxSprite.transform.position.x - boxSprite.bounds.size.x / 2 < camBounds.xMin)
        {
            box.transform.position += Vector3.right * 0.1f;
        }
        while (boxSprite.transform.position.x + boxSprite.bounds.size.x / 2 > camBounds.xMax)
        {
            box.transform.position += Vector3.left * 0.1f;
        }
    }
Ejemplo n.º 2
0
    private void OnDrawGizmos()
    {
        startX = transform.position.x;
        startY = transform.position.y;
        var camBounds      = DisplayUtil.GetCameraBounds();
        var realGridWidth  = widthInUnits * camBounds.width;
        var realGridHeight = heightInUnits * camBounds.height;

        Gizmos.color = gridColor;
        for (int i = 0; i < widthInUnits + 1; i++)
        {
            Gizmos.DrawLine(new Vector3(i * camBounds.width + startX, startY, 0), new Vector3(i * camBounds.width + startX, realGridHeight + startY, 0));
        }

        for (int j = 0; j < heightInUnits + 1; j++)
        {
            Gizmos.DrawLine(new Vector3(startX, j * camBounds.height + startY, 0), new Vector3(realGridWidth + startX, j * camBounds.height + startY, 0));
        }
    }
 // Use this for initialization
 private void Start()
 {
     bounds     = DisplayUtil.GetCameraBounds();
     currentPos = transform.position;
 }