void Start() { villageCenter = GameObject.FindGameObjectWithTag("village").transform.position; mainCamera.enabled = true; manageCamera.enabled = false; animator = gameObject.GetComponent <Animator>(); dispSys.UIManage(false); }
void Start() { villageCenter = GameObject.FindGameObjectWithTag("village").transform.position; mainCamera.enabled = true; manageCamera.enabled = false; animator = gameObject.GetComponent <Animator>(); dispSys.UIManage(false); }