public DisplayObjectStopDisplayAfterDisplay Convert(DisplayObjectStopDisplayAfterDisplayResource displayObject) { var newDisplayObject = new DisplayObjectStopDisplayAfterDisplay(); Assign(newDisplayObject, displayObject); return(newDisplayObject); }
void Assign(DisplayObjectStopDisplayAfterDisplay displayObject, DisplayObjectStopDisplayAfterDisplayResource displayObjectResource) { if (displayObjectResource.Position != null) { displayObject.Position = displayObjectResource.Position; } if ((displayObjectResource.DisplayObject != null) && displayObject.DisplayObject == null) { DisplayObject newDisplayObject = Convert(displayObjectResource.DisplayObject); displayObject.DisplayObject = newDisplayObject; if (newDisplayObject.HintForTheseStops == null) { newDisplayObject.HintForTheseStops = new List <DisplayObjectStopDisplayAfterDisplay>(); } newDisplayObject.HintForTheseStops.Add(displayObject); } }
void Assign(Stop stop, StopResource StopResource) { stop.Id = StopResource.Id; if (StopResource.IsFinal != null) { stop.IsFinal = StopResource.IsFinal; } if (StopResource.IsInitial != null) { stop.IsInitial = StopResource.IsInitial; } if (StopResource.Name != null) { stop.Name = StopResource.Name; } if (StopResource.State1Requirement != null) { stop.State1Requirement = (short)StopResource.State1Requirement; } if (StopResource.State2Requirement != null) { stop.State2Requirement = (short)StopResource.State2Requirement; } if (StopResource.State3Requirement != null) { stop.State3Requirement = (short)StopResource.State3Requirement; } if (StopResource.State4Requirement != null) { stop.State4Requirement = (short)StopResource.State4Requirement; } if ((StopResource.Position != null) && stop.Position == null) { MapPosition newMapPosition = Convert(StopResource.Position); stop.Position = newMapPosition; newMapPosition.PositionOfStop = stop; } if ((StopResource.Passwords != null) && stop.Passwords == null) { stop.Passwords = new List <PasswordGameRequirement>(); foreach (PasswordGameRequirementResource passwordResource in StopResource.Passwords) { PasswordGameRequirement newPassword = Convert(passwordResource); stop.Passwords.Add(newPassword); newPassword.Stop = stop; } } if ((StopResource.Questions != null) && stop.Questions == null) { stop.Questions = new List <Question>(); foreach (QuestionResource questionResource in StopResource.Questions) { Question newQuestion = Convert(questionResource); stop.Questions.Add(newQuestion); if (newQuestion.StopsThatOpenThis == null) { newQuestion.StopsThatOpenThis = new List <Stop>(); } newQuestion.StopsThatOpenThis.Add(stop); } } if ((StopResource.PositionsDisplayAfterDisplay != null) && stop.PositionsDisplayAfterDisplay == null) { stop.PositionsDisplayAfterDisplay = new List <MapPosition>(); foreach (MapPositionResource positionResource in StopResource.PositionsDisplayAfterDisplay) { MapPosition newPosition = Convert(positionResource); stop.PositionsDisplayAfterDisplay.Add(newPosition); if (newPosition.StopDisplayAfterDisplay == null) { newPosition.StopDisplayAfterDisplay = new List <Stop>(); } newPosition.StopDisplayAfterDisplay.Add(stop); } } if ((StopResource.PositionsDisplayAfterUnlock != null) && stop.PositionsDisplayAfterUnlock == null) { stop.PositionsDisplayAfterUnlock = new List <MapPosition>(); foreach (MapPositionResource positionResource in StopResource.PositionsDisplayAfterUnlock) { MapPosition newPosition = Convert(positionResource); stop.PositionsDisplayAfterUnlock.Add(newPosition); if (newPosition.StopDisplayAfterUnlock == null) { newPosition.StopDisplayAfterUnlock = new List <Stop>(); } newPosition.StopDisplayAfterUnlock.Add(stop); } } if ((StopResource.Opens != null) && stop.Opens == null) { stop.Opens = new List <StopStop>(); foreach (StopStopResource stopStopResource in StopResource.Opens) { StopStop newStopStop = Convert(stopStopResource); stop.Opens.Add(newStopStop); newStopStop.StopOpensThis = stop; } } if ((StopResource.ChoicesOpenThis != null) && stop.ChoicesOpenThis == null) { stop.ChoicesOpenThis = new List <ChoiceStop>(); foreach (ChoiceStopResource choiceOpenThis in StopResource.ChoicesOpenThis) { ChoiceStop newChoiceStop = Convert(choiceOpenThis); stop.ChoicesOpenThis.Add(newChoiceStop); newChoiceStop.Opens = stop; } } if ((StopResource.DisplayObjectsHints != null) && stop.DisplayObjectsHints == null) { stop.DisplayObjectsHints = new List <DisplayObjectStopDisplayAfterDisplay>(); foreach (DisplayObjectStopDisplayAfterDisplayResource hint in StopResource.DisplayObjectsHints) { DisplayObjectStopDisplayAfterDisplay newHint = Convert(hint); stop.DisplayObjectsHints.Add(newHint); newHint.Stop = stop; } } if ((StopResource.DisplayObjectsRewards != null) && stop.DisplayObjectsRewards == null) { stop.DisplayObjectsRewards = new List <DisplayObjectStopDisplayAfterUnlock>(); foreach (DisplayObjectStopDisplayAfterUnlockResource reward in StopResource.DisplayObjectsRewards) { DisplayObjectStopDisplayAfterUnlock newReward = Convert(reward); stop.DisplayObjectsRewards.Add(newReward); newReward.Stop = stop; } } }