Ejemplo n.º 1
0
 internal void WriteDisplayEntry(DisplayEntry displayEntry)
 {
     if (displayEntry.ValueType == DisplayEntryValueType.Property)
     {
         _writer.WriteElementString("PropertyName", displayEntry.Value);
     }
     else if (displayEntry.ValueType == DisplayEntryValueType.ScriptBlock)
     {
         _writer.WriteStartElement("ScriptBlock");
         _writer.WriteValue(_exportScriptBlock ? displayEntry.Value : ";");
         _writer.WriteEndElement(/*</ScriptBlock>*/);
     }
 }
Ejemplo n.º 2
0
		internal void Advertise( string Text, Visibility Visibility, uint SoundToPlay, double DisplayTime, double MinimumDisplayTime )
		{
			DisplayEntry Entry;

			Entry = new DisplayEntry();
			Entry.Message = Text;
			Entry.Visibility = Visibility;
			Entry.SoundToPlay = SoundToPlay;
			Entry.DisplayTime = DisplayTime;
			Entry.MinimumDisplayTime = MinimumDisplayTime;

			DisplayFile.AddLast( Entry );
		}
Ejemplo n.º 3
0
        /// <summary>
        /// New from format table control data.
        /// </summary>
        internal Meta(DisplayEntry entry, TableControlColumnHeader header)         // no checks, until it is internal
        {
            if (entry.ValueType == DisplayEntryValueType.Property)
            {
                _Property = entry.Value;
            }
            else
            {
                //! Perf: with no cache it takes 15% on scan for file system items.
                //+ 131122 PS V3 uses its own cache, let's do not care of V2.
                _Script = ScriptBlock.Create(entry.Value);
            }

            if (!string.IsNullOrEmpty(header.Label))
            {
                _ColumnName = header.Label;
            }

            _Width    = header.Width;
            Alignment = header.Alignment;
        }
Ejemplo n.º 4
0
		public void Dispose()
		{
			DisplayFile.Clear();
			ActualyDisplayedEntry = null;

		}
Ejemplo n.º 5
0
		internal void Clear()
		{
			if( ActualyDisplayedEntry != null )
			{
				GameEnv.GuiManager.RemoveFrame( Frame_Text );
				ActualText = null;
				ActualyDisplayedEntry = null;
			}
			DisplayFile.Clear();
		}
Ejemplo n.º 6
0
		internal void Advertising_Actions( float FrameTime )
		{
			Vector2 Size;

			bool Stop;

			if( ActualyDisplayedEntry == null )
			{
				if( !Flag_Shown ) return;
				if( DisplayFile.First != null )
				{
					ActualyDisplayedEntry = DisplayFile.First.Value;
                    DisplayFile.RemoveFirst();

					if( ActualyDisplayedEntry.SoundToPlay != 0 )
						this.GameEnv.Sound.PlaySound( ActualyDisplayedEntry.SoundToPlay );
					switch( ActualyDisplayedEntry.Visibility )
					{

						default: break;
						case Visibility.VISIBILITY_HIGH:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 40;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f / 4.0f ) - ( Size.Y / 2.0f ) );
							// Frame_Text.SetPosition( (2.0f - Size.X) / 2.0f , (2.0f / 2.5f) - (Size.Y / 2.0f) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
						case Visibility.VISIBILITY_MEDIUM:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 20;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f / 4.0f ) - ( Size.Y / 2.0f ) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
						case Visibility.VISIBILITY_MEDLOW:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 20;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f * 0.75f ) - ( Size.Y / 2.0f ) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
						case Visibility.VISIBILITY_LOW:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 30;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f * 0.75f ) - ( Size.Y / 2.0f ) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
						case Visibility.VISIBILITY_VERYLOW:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 30;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f * 0.95f ) - ( Size.Y / 2.0f ) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
						case Visibility.VISIBILITY_VERYHARDTOREAD:
							ActualText = ActualyDisplayedEntry.Message;
							Frame_Text.SetDisplayText( ActualText );
							Frame_Text.Font = GameEnv.default_font;
							Frame_Text.FontSize = 2.0f / 80;
							Frame_Text.GetTextDisplaySize( out Size );
							if( Size.X > 2.0f - 0.125f ) Size.X = 2.0f - 0.125f;
							Frame_Text.SetPosition( ( 2.0f - Size.X ) / 2.0f, ( 2.0f * 0.95f ) - ( Size.Y / 2.0f ) );
							Frame_Text.SetSize( Size.X, Size.Y );
							GameEnv.GuiManager.AddFrame( Frame_Text );
							break;
					}
				}
			}
			else
			{
				ActualyDisplayedEntry.DisplayTime -= FrameTime;
				ActualyDisplayedEntry.MinimumDisplayTime -= FrameTime;

				Stop = false;
				if( !Flag_Shown ) Stop = true;
				else if( ActualyDisplayedEntry.DisplayTime < 0.0 ) Stop = true;
				else if( ( ActualyDisplayedEntry.MinimumDisplayTime < 0.0 ) && DisplayFile.Count > 2 ) Stop = true;

				if( Stop )
				{
					GameEnv.GuiManager.RemoveFrame( Frame_Text );
					ActualText = null;
					ActualyDisplayedEntry = null;
				}


			}
		}