// Use this for initialization void Start() { Tutorial.alpha = 1; Tutorial.gameObject.SetActive(true); FinalScore.alpha = 0; FinalScore.gameObject.SetActive(false); TutorialButton.onClick.AddListener(() => StartCoroutine(StartGame())); FinalScoreButton.onClick.AddListener(() => { try { DishPreparationManager dishPreparation = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); MonsterFactory monsterFactory = FindObjectOfType <MonsterFactory>(); MonsterData data = monsterFactory.LoadMonster(narrativeManager.CurrentStage.MonsterID); dishPreparation.StartPreparingDish( narrativeManager.CurrentStage.MonsterID, data.DesiredIngredients ); dishPreparation.GoToNextScene(); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Shaking Not Running in Game"); } }); }
// Use this for initialization void Start() { Tutorial.alpha = 1; Tutorial.gameObject.SetActive(true); Main.alpha = 0; Main.gameObject.SetActive(false); ScoreDisplay.alpha = 0; ScoreDisplay.gameObject.SetActive(false); StartGame.onClick.AddListener(() => StartCoroutine(StartMinigame())); NextScene.onClick.AddListener(() => { try { DishPreparationManager sceneChanger = FindObjectOfType <DishPreparationManager>(); sceneChanger.GoToNextScene(); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Grill Scene not Playing in Game"); } }); }
// Use this for initialization void Start() { StartGame.onClick.AddListener(() => StartCoroutine(StartMinigame())); NextScene.onClick.AddListener(() => { try { DishPreparationManager dishPreparation = FindObjectOfType <DishPreparationManager>(); dishPreparation.GoToNextScene(); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Microwave Not Running in Game"); } }); Tutorial.alpha = 1; Tutorial.gameObject.SetActive(true); ScoreDisplay.gameObject.SetActive(false); }
// Use this for initialization void Start() { Tutorial.alpha = 1; Tutorial.gameObject.SetActive(true); MainInfo.gameObject.SetActive(false); FinalScore.gameObject.SetActive(false); GameStart.onClick.AddListener(() => StartCoroutine(StartGame())); NextButton.onClick.AddListener(() => { try { DishPreparationManager dishPreparation = FindObjectOfType <DishPreparationManager>(); dishPreparation.GoToNextScene(); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Shaking Not Running in Game"); } }); }