// Identify the types needed to produce content for Factories private List <Type> GatherFactoryInputs(List <DiscoverableFactory> factories) { List <Type> testInputTypes = new List <Type>(); foreach (DiscoverableFactory factory in factories) { List <Type> factoryInputTypes = DiscoverableInputHelper.GetFactoryInputTypes(factory.GetType()); HomelessTestHelpers.Merge(testInputTypes, factoryInputTypes); } return(testInputTypes); }
//Identify all the types needed to perform actions private List <Type> GetActionInputs(List <Type> actions) { List <Type> actionInputs = new List <Type>(); foreach (Type t in actions) { List <Type> inputTypes = DiscoverableInputHelper.GetFactoryInputTypes(t); foreach (Type type in inputTypes) { if (!actionInputs.Contains(type)) { actionInputs.Add(type); } } } return(actionInputs); }
/// <summary> /// Initializes the state object against the state Payload. /// </summary> /// <param name="stateData"></param> public void Initialize(IStatePayload stateData) { ConvenienceStressStatePayload payload = (ConvenienceStressStatePayload)stateData; string windowXamlPaths = payload.WindowXamlPaths; if (!String.IsNullOrEmpty(windowXamlPaths)) { windowXamls = windowXamlPaths.Split(new char[] { ',' }); } contentXaml = payload.ContentXamlPath; constraintsTable = new ConstraintsTable(payload.ConstraintsTablePath); actionTypes = TypeListReader.ParseTypeList(payload.ActionsPath, typeof(DiscoverableAction)); factoryPool = new FactoryPool(payload.FactoriesPath, DiscoverableInputHelper.GetFactoryInputTypes(actionTypes), constraintsTable); constraintsTable.VerifyConstraints(actionTypes); memoryLimit = payload.MemoryLimit; }