Ejemplo n.º 1
0
        public void DiscardAny_OnlyTrainer()
        {
            var effect = new DiscardCardEffect()
            {
                Amount   = 1,
                CardType = CardType.Any
            };

            var player = new Player();
            var target = new TrainerCard();

            player.Hand.Add(new EnergyCard());
            player.Hand.Add(new PokemonCard());
            player.Hand.Add(target);

            var sub = Substitute.For <INetworkPlayer>();

            sub.SendAndWaitForResponse <CardListMessage>(Arg.Any <NetworkMessage>()).ReturnsForAnyArgs(new CardListMessage {
                Cards = new List <NetworkId> {
                    target.Id
                }
            });
            player.SetNetworkPlayer(sub);

            effect.Process(new GameField(), player, null, null);

            Assert.Single(player.DiscardPile);
            Assert.Equal(2, player.Hand.Count);
            Assert.Equal(target.Id, player.DiscardPile[0].Id);
        }
Ejemplo n.º 2
0
        public void DiscardAny_Flip_Heads()
        {
            var effect = new DiscardCardEffect()
            {
                Amount = 1,
                CoinflipConditional = new CoinFlipConditional
                {
                    FlipCoin = true
                },
                CardType = CardType.Any
            };

            var player = new Player();

            player.Hand.Add(new EnergyCard());
            player.Hand.Add(new PokemonCard());
            player.Hand.Add(new TrainerCard());

            var sub = Substitute.For <INetworkPlayer>();

            sub.SendAndWaitForResponse <CardListMessage>(Arg.Any <NetworkMessage>()).ReturnsForAnyArgs(new CardListMessage {
                Cards = new List <NetworkId> {
                    player.Hand[0].Id
                }
            });
            player.SetNetworkPlayer(sub);
            effect.Process(new GameField().WithFlips(CoinFlipper.HEADS), player, null, null);

            Assert.Single(player.DiscardPile);
            Assert.Equal(2, player.Hand.Count);
        }
Ejemplo n.º 3
0
        public void DiscardAllCards()
        {
            var effect = new DiscardCardEffect()
            {
                Amount   = -1,
                CardType = CardType.Any
            };

            var player = new Player();

            player.Hand.Add(new EnergyCard());
            player.Hand.Add(new PokemonCard());
            player.Hand.Add(new TrainerCard());

            effect.Process(new GameField(), player, null, null);

            Assert.Equal(3, player.DiscardPile.Count);
            Assert.Empty(player.Hand);
        }