Ejemplo n.º 1
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 void SelectDiscModel_BeginCeiling()
 {
     discsModel_indexRandom = Random.Range(0, makeDiscsModel_script.discsModel.Count);
     discModel_selected     = makeDiscsModel_script.discsModel[discsModel_indexRandom];
     modelFreqs             = discModel_selected.freqs;
     modelAmps   = discModel_selected.amps;
     modelDecays = discModel_selected.decays;
     // for these states, ampGlobal set in the EvolutionParams()
 }
Ejemplo n.º 2
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 void SelectDiscModel_LowerAndRougher()
 {
     discsModel_indexRandom = Random.Range(0, makeDiscsModel_script.discsModel.Count);
     discModel_selected     = makeDiscsModel_script.discsModel[discsModel_indexRandom];
     modelFreqs             = discModel_selected.freqs;
     modelAmps   = discModel_selected.amps;
     modelDecays = discModel_selected.decays;
     // now use the transp and ampGlobal from the ScoreDiscs
     modelTransposition                     = discModel_selected.modelTransposition;
     aud_lightFlareEvent_ampGlobal          = discModel_selected.ampGlobal * mx_lightFlareEvent_ampGlobal_scaleValuesInScore_lowerAndRougher;
     aud_lightSpinEvent_resonance_ampGlobal = discModel_selected.ampGlobal * mx_lightSpinEvent_ampGlobal_scaleValuesInScore_lowerAndRougher;
 }