Ejemplo n.º 1
0
	/**
	 * Runs at load time
	 */
	void Start () {
		disabledTileController = DisabledTileController.S;
		gameController = GameController.S;
		highlightsController = HighlightsController.S;
		mapsController = MapsController.S;
		movementController = MovementController.S;
		playerController = PlayerController.S;
		resourceTileController = ResourceTileController.S;
		remoteCamera = RemoteCamera.S;
		tilesController = TilesController.S;
		unitsController = UnitsController.S;
	}
Ejemplo n.º 2
0
	/**
	 * Runs at load time
	 */
	void Start () {
		battleController = BattleController.S;
		disabledTileController = DisabledTileController.S;
		gameController = GameController.S;
		highlightsController = HighlightsController.S;
		mapsController = MapsController.S;
		movementController = MovementController.S;
		navController = NavController.S;
		playerController = PlayerController.S;
		resourceTileController = ResourceTileController.S;
		tilesController = TilesController.S;
		turnsController = TurnsController.S;
		unitsController = UnitsController.S;
	}
	private TurnsController turnsController = null; //!< Local reference to the TurnsController
	#endregion

	#region /// @name Unity methods
	/**
	 * Called when the script is loaded, before the game starts
	 */
	void Awake () {
		S = this;

		disabledTiles = new Dictionary<int, GameObject> ();
		updatedDisabledTiles = new Dictionary<int, GameObject> ();
	}