Ejemplo n.º 1
0
        /// <summary>
        /// Updates the current attribute and compared property references.
        /// </summary>
        /// <param name="property">The SerializedProperty to make the custom GUI for.</param>
        /// <remarks>
        /// TODO: Move this code somewhere else as it applies to many attributes.
        /// </remarks>
        private void UpdateDrawerReferences(SerializedProperty property)
        {
            _disableIf = (DisableIfAttribute)attribute;

            string path = property.propertyPath.Contains(".") ? System.IO.Path.ChangeExtension(property.propertyPath, _disableIf.ComparedPropertyName) : _disableIf.ComparedPropertyName;

            _comparedProperty = property.serializedObject.FindProperty(path);
        }
        public override void DrawProperty(SerializedProperty property)
        {
            bool drawDisabled   = false;
            bool validCondition = false;

            DisableIfAttribute disableIfAttribute = PropertyUtility.GetAttribute <DisableIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            FieldInfo conditionField = ReflectionUtility.GetField(target, disableIfAttribute.ConditionName);

            if (conditionField != null &&
                conditionField.FieldType == typeof(bool))
            {
                drawDisabled   = (bool)conditionField.GetValue(target);
                validCondition = true;
            }

            MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, disableIfAttribute.ConditionName);

            if (conditionMethod != null &&
                conditionMethod.ReturnType == typeof(bool) &&
                conditionMethod.GetParameters().Length == 0)
            {
                drawDisabled   = (bool)conditionMethod.Invoke(target, null);
                validCondition = true;
            }

            if (validCondition)
            {
                GUI.enabled = !drawDisabled;
                EditorDrawUtility.DrawPropertyField(property);
                GUI.enabled = true;
            }
            else
            {
                string warning = disableIfAttribute.GetType().Name + " needs a valid boolean condition field or method name to work";
                EditorGUILayout.HelpBox(warning, MessageType.Warning);
                Debug.LogWarning(warning, target);
            }
        }