private void Awake() { Instance = this; singleList = new List <Single>(); meshParticleSystem = GetComponent <MeshParticleSystem>(); if (!moveVelocity) { moveVelocity = GameObject.Find("Player").GetComponent <MoveVelocity>(); } }
private void Awake() { Instance = this; meshParticleSystem = GetComponent <MeshParticleSystem>(); singleList = new List <Single>(); }