Ejemplo n.º 1
0
    protected override void showContextMenu(Behaviour behaviour)
    {
        CinemaActorClipCurve clipCurve = behaviour as CinemaActorClipCurve;

        if (clipCurve == null)
        {
            return;
        }

        List <KeyValuePair <string, string> > currentCurves = new List <KeyValuePair <string, string> >();
        {
            var __list1      = clipCurve.CurveData;
            var __listCount1 = __list1.Count;
            for (int __i1 = 0; __i1 < __listCount1; ++__i1)
            {
                var data = (MemberClipCurveData)__list1[__i1];
                {
                    KeyValuePair <string, string> curveStrings = new KeyValuePair <string, string>(data.Type, data.PropertyName);
                    currentCurves.Add(curveStrings);
                }
            }
        }
        GenericMenu createMenu = new GenericMenu();

        if (clipCurve.Actor != null)
        {
            Component[] components = DirectorHelper.getValidComponents(clipCurve.Actor.gameObject);

            for (int i = 0; i < components.Length; i++)
            {
                Component    component = components[i];
                MemberInfo[] members   = DirectorHelper.getValidMembers(component);
                for (int j = 0; j < members.Length; j++)
                {
                    AddCurveContext context = new AddCurveContext();
                    context.clipCurve  = clipCurve;
                    context.component  = component;
                    context.memberInfo = members[j];
                    if (!currentCurves.Contains(new KeyValuePair <string, string>(component.GetType().Name, members[j].Name)))
                    {
                        createMenu.AddItem(new GUIContent(string.Format("Add Curve/{0}/{1}", component.GetType().Name, DirectorHelper.GetUserFriendlyName(component, members[j]))), false, addCurve, context);
                    }
                }
            }
            createMenu.AddSeparator(string.Empty);
        }
        createMenu.AddItem(new GUIContent("Copy"), false, copyItem, behaviour);
        createMenu.AddSeparator(string.Empty);
        createMenu.AddItem(new GUIContent("Clear"), false, deleteItem, clipCurve);
        createMenu.ShowAsContext();
    }
    public override void OnInspectorGUI()
    {
        actorClipCurve.Update();
        CinemaActorClipCurve clipCurveGameObject = (target as CinemaActorClipCurve);

        if (clipCurveGameObject == null || clipCurveGameObject.Actor == null)
        {
            EditorGUILayout.HelpBox(ERROR_MSG, UnityEditor.MessageType.Error);
            return;
        }

        GameObject actor = clipCurveGameObject.Actor.gameObject;

        List <KeyValuePair <string, string> > currentCurves = new List <KeyValuePair <string, string> >();

        EditorGUILayout.PropertyField(editorRevert);
        EditorGUILayout.PropertyField(runtimeRevert);

        SerializedProperty curveData = actorClipCurve.FindProperty("curveData");

        if (curveData.arraySize > 0)
        {
            isDataFolded = EditorGUILayout.Foldout(isDataFolded, dataContent);
            if (isDataFolded)
            {
                for (int i = 0; i < curveData.arraySize; i++)
                {
                    SerializedProperty member         = curveData.GetArrayElementAtIndex(i);
                    SerializedProperty typeProperty   = member.FindPropertyRelative("Type");
                    SerializedProperty memberProperty = member.FindPropertyRelative("PropertyName");

                    KeyValuePair <string, string> curveStrings = new KeyValuePair <string, string>(typeProperty.stringValue, memberProperty.stringValue);
                    currentCurves.Add(curveStrings);

                    Component c = actor.GetComponent(typeProperty.stringValue);

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField(new GUIContent(string.Format("{0}.{1}", typeProperty.stringValue, DirectorHelper.GetUserFriendlyName(typeProperty.stringValue, memberProperty.stringValue)), EditorGUIUtility.ObjectContent(c, c.GetType()).image));
                    if (GUILayout.Button("-", GUILayout.Width(24f)))
                    {
                        curveData.DeleteArrayElementAtIndex(i);
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            GUILayout.Space(5);
        }

        isNewCurveFolded = EditorGUILayout.Foldout(isNewCurveFolded, addContent);

        if (isNewCurveFolded)
        {
            List <GUIContent> componentSelectionList = new List <GUIContent>();
            List <GUIContent> propertySelectionList  = new List <GUIContent>();

            Component[] components = DirectorHelper.getValidComponents(actor);
            for (int i = 0; i < components.Length; i++)
            {
                Component component = components[i];

                if (component != null)
                {
                    componentSelectionList.Add(new GUIContent(component.GetType().Name));
                }
            }

            componentSeletion = EditorGUILayout.Popup(new GUIContent("Component"), componentSeletion, componentSelectionList.ToArray());
            MemberInfo[]      members    = DirectorHelper.getValidMembers(components[componentSeletion]);
            List <MemberInfo> newMembers = new List <MemberInfo>();
            for (int i = 0; i < members.Length; i++)
            {
                MemberInfo memberInfo = members[i];
                if (!currentCurves.Contains(new KeyValuePair <string, string>(components[componentSeletion].GetType().Name, memberInfo.Name)))
                {
                    newMembers.Add(memberInfo);
                }
            }
            members = newMembers.ToArray();

            for (int i = 0; i < members.Length; i++)
            {
                MemberInfo memberInfo = members[i];
                string     name       = DirectorHelper.GetUserFriendlyName(components[componentSeletion], memberInfo);
                propertySelectionList.Add(new GUIContent(name));
            }
            propertySelection = EditorGUILayout.Popup(new GUIContent("Property"), propertySelection, propertySelectionList.ToArray());

            if (GUILayout.Button("Add Curve") && members.Length > 0)
            {
                Type         t          = null;
                PropertyInfo property   = members[propertySelection] as PropertyInfo;
                FieldInfo    field      = members[propertySelection] as FieldInfo;
                bool         isProperty = false;
                if (property != null)
                {
                    t          = property.PropertyType;
                    isProperty = true;
                }
                else if (field != null)
                {
                    t          = field.FieldType;
                    isProperty = false;
                }
                clipCurveGameObject.AddClipCurveData(components[componentSeletion], members[propertySelection].Name, isProperty, t);
            }
        }



        actorClipCurve.ApplyModifiedProperties();
    }