Ejemplo n.º 1
0
 private static void LogReadwrite(Guid clientID, DirectionEnum direction, string logtext, LogLevel logLevel = LogLevel.info)
 {
     // [StationMockService][LOCAL] 198.54.233.154:50581 <= 172.24.6.17:3000
     logline(logLevel, $"[{AppName}][{AppMode}] " +
             $"{remoteEndPoint} " +
             $"{(direction.Equals(DirectionEnum.read) ? "(=" : "=)")} " +
             $"{localEndpoint} " +
             $"\"{logtext}\" ");
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (preyHit)
        {
            if (lastdirection == DirectionEnum.east)
            {
                currentDirection = leftV;
                chosenDirection  = new Vector2(-1, 0);
                nextdirection    = DirectionEnum.west;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            if (lastdirection == DirectionEnum.west)
            {
                currentDirection = rightV;
                chosenDirection  = new Vector2(1, 0);
                nextdirection    = DirectionEnum.east;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            if (lastdirection == DirectionEnum.north)
            {
                currentDirection = downV;
                chosenDirection  = new Vector2(0, -1);
                nextdirection    = DirectionEnum.south;
                lastdirection    = DirectionEnum.south;
                up = false;
            }
            if (lastdirection == DirectionEnum.south)
            {
                currentDirection = upV;
                chosenDirection  = new Vector2(0, 1);
                nextdirection    = DirectionEnum.north;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
        }


        //currentDirection = chosenDirection;
        rb2d.velocity = currentDirection * speed;

        if (Input.GetKey(KeyCode.L) && lastdirection != DirectionEnum.west)
        {
            chosenDirection = new Vector2(1, 0);
            nextdirection   = DirectionEnum.east;
        }
        if (Input.GetKey(KeyCode.Quote) && lastdirection != DirectionEnum.east)
        {
            chosenDirection = new Vector2(-1, 0);
            nextdirection   = DirectionEnum.west;
        }
        if (Input.GetKey(KeyCode.P) && lastdirection != DirectionEnum.south)
        {
            chosenDirection = new Vector2(0, 1);
            nextdirection   = DirectionEnum.north;
        }
        if (Input.GetKey(KeyCode.BackQuote) && lastdirection != DirectionEnum.north)
        {
            chosenDirection = new Vector2(0, -1);
            nextdirection   = DirectionEnum.south;
        }
        if (Input.GetKey(KeyCode.Semicolon))
        {
            deospray = false;
        }


        if (crossroad)
        {
            if (nextdirection.Equals(DirectionEnum.east) && right)
            {
                currentDirection = rightV;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            else if (nextdirection.Equals(DirectionEnum.west) && left)
            {
                currentDirection = leftV;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            else if (nextdirection.Equals(DirectionEnum.north) && up)
            {
                currentDirection = upV;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
            else if (nextdirection.Equals(DirectionEnum.south) && down)
            {
                currentDirection = downV;
                lastdirection    = DirectionEnum.south;
                up = false;
            }


            else if ((!right && up && down && nextdirection == DirectionEnum.east) || (!left && up && down && nextdirection == DirectionEnum.west))
            {
                int dir = Random.Range(1, 3);
                if (dir == 1)
                {
                    currentDirection = upV;
                    chosenDirection  = new Vector2(0, 1);
                    nextdirection    = DirectionEnum.north;
                    lastdirection    = DirectionEnum.north;
                    down             = false;
                }

                if (dir == 2)
                {
                    currentDirection = downV;
                    chosenDirection  = new Vector2(0, -1);
                    nextdirection    = DirectionEnum.south;
                    lastdirection    = DirectionEnum.south;
                    up = false;
                }
            }

            else if ((!up && left && right && nextdirection == DirectionEnum.north) || (!down && left && right && nextdirection == DirectionEnum.south))
            {
                int dir = Random.Range(1, 3);
                if (dir == 1)
                {
                    currentDirection = leftV;
                    chosenDirection  = new Vector2(-1, 0);
                    nextdirection    = DirectionEnum.west;
                    lastdirection    = DirectionEnum.west;
                    right            = false;
                }

                if (dir == 2)
                {
                    currentDirection = rightV;
                    chosenDirection  = new Vector2(1, 0);
                    nextdirection    = DirectionEnum.east;
                    lastdirection    = DirectionEnum.east;
                    left             = false;
                }
            }
            // force north
            else if ((!down && !left && !right && lastdirection == DirectionEnum.west) || (!down && !left && !right && lastdirection == DirectionEnum.east))
            {
                currentDirection = upV;
                chosenDirection  = new Vector2(0, 1);
                nextdirection    = DirectionEnum.north;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
            // force east
            else if ((!down && !up && right && !left && lastdirection == DirectionEnum.south) || (!up && !down && !left && right && lastdirection == DirectionEnum.north))
            {
                currentDirection = rightV;
                chosenDirection  = new Vector2(1, 0);
                nextdirection    = DirectionEnum.east;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            // force west
            else if ((!right && !down && !up && lastdirection == DirectionEnum.south) || (!right && !down && !up && lastdirection == DirectionEnum.north))
            {
                currentDirection = leftV;
                chosenDirection  = new Vector2(-1, 0);
                nextdirection    = DirectionEnum.west;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            // force south
            else if ((!up && !left && !right && lastdirection == DirectionEnum.west) || (!up && !left && !right && lastdirection == DirectionEnum.east))
            {
                currentDirection = downV;
                chosenDirection  = new Vector2(0, -1);
                nextdirection    = DirectionEnum.south;
                lastdirection    = DirectionEnum.south;
                up = false;
            }



            if (lastdirection != DirectionEnum.idle)
            {
                crossroad = false;
            }
        }
    }
Ejemplo n.º 3
0
 public override bool Equals(object obj)
 {
     return(SystemEnum.Equals(obj));
 }
Ejemplo n.º 4
0
    // Update is called once per frame
    void FixedUpdate()
    {
        // get pressed keys

        /*
         * foreach (KeyCode kcode in System.Enum.GetValues(typeof(KeyCode)))
         * {
         *  if (Input.GetKeyDown(kcode))
         *      Debug.Log("KeyCode down: " + kcode);
         * }
         */
        if (preyHit)
        {
            print(gameObject.name);
            if (lastdirection == DirectionEnum.east)
            {
                currentDirection = leftV;
                chosenDirection  = new Vector2(-1, 0);
                nextdirection    = DirectionEnum.west;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            else if (lastdirection == DirectionEnum.west)
            {
                currentDirection = rightV;
                chosenDirection  = new Vector2(1, 0);
                nextdirection    = DirectionEnum.east;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            else if (lastdirection == DirectionEnum.north)
            {
                currentDirection = downV;
                chosenDirection  = new Vector2(0, -1);
                nextdirection    = DirectionEnum.south;
                lastdirection    = DirectionEnum.south;
                up = false;
            }
            else if (lastdirection == DirectionEnum.south)
            {
                currentDirection = upV;
                chosenDirection  = new Vector2(0, 1);
                nextdirection    = DirectionEnum.north;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
            preyHit = false;
        }

        if (predatorHit)
        {
            GameManagement.Instance.aPlayerDied = true;
            GameManagement.Instance.deadPlayerList.Add(gameObject);
        }


        //currentDirection = chosenDirection;
        rb2d.velocity = currentDirection * speed;



        if (tastenzugewiesen == false)
        {
            if (gameObject.name == "Player1")
            {
                k_north = KeyCode.W;
                k_west  = KeyCode.A;
                k_south = KeyCode.S;
                k_east  = KeyCode.D;
                k_use   = KeyCode.E;
            }
            if (gameObject.name == "Player2")
            {
                k_north = KeyCode.Z;
                k_west  = KeyCode.G;
                k_south = KeyCode.H;
                k_east  = KeyCode.J;
                k_use   = KeyCode.U;
            }
            if (gameObject.name == "Player3")
            {
                k_north = KeyCode.P;
                k_west  = KeyCode.L;
                k_south = KeyCode.BackQuote;
                k_east  = KeyCode.Quote;
                k_use   = KeyCode.Semicolon;
            }
            if (gameObject.name == "Player4")
            {
                k_north = KeyCode.Keypad8;
                k_west  = KeyCode.Keypad4;
                k_south = KeyCode.Keypad5;
                k_east  = KeyCode.Keypad6;
                k_use   = KeyCode.Keypad9;
            }


            tastenzugewiesen = true;
        }

        if (Input.GetKey(k_east) && lastdirection != DirectionEnum.west)
        {
            chosenDirection = new Vector2(1, 0);
            nextdirection   = DirectionEnum.east;
        }
        if (Input.GetKey(k_west) && lastdirection != DirectionEnum.east)
        {
            chosenDirection = new Vector2(-1, 0);
            nextdirection   = DirectionEnum.west;
        }
        if (Input.GetKey(k_north) && lastdirection != DirectionEnum.south)
        {
            chosenDirection = new Vector2(0, 1);
            nextdirection   = DirectionEnum.north;
        }
        if (Input.GetKey(k_south) && lastdirection != DirectionEnum.north)
        {
            chosenDirection = new Vector2(0, -1);
            nextdirection   = DirectionEnum.south;
        }
        if (Input.GetKey(k_use))
        {
            deospray = false;
        }


        if (crossroad)
        {
            if (nextdirection.Equals(DirectionEnum.east) && right)
            {
                currentDirection = rightV;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            else if (nextdirection.Equals(DirectionEnum.west) && left)
            {
                currentDirection = leftV;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            else if (nextdirection.Equals(DirectionEnum.north) && up)
            {
                currentDirection = upV;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
            else if (nextdirection.Equals(DirectionEnum.south) && down)
            {
                currentDirection = downV;
                lastdirection    = DirectionEnum.south;
                up = false;
            }


            else if ((!right && up && down && nextdirection == DirectionEnum.east) || (!left && up && down && nextdirection == DirectionEnum.west))
            {
                int dir = Random.Range(1, 3);
                if (dir == 1)
                {
                    currentDirection = upV;
                    chosenDirection  = new Vector2(0, 1);
                    nextdirection    = DirectionEnum.north;
                    lastdirection    = DirectionEnum.north;
                    down             = false;
                }

                if (dir == 2)
                {
                    currentDirection = downV;
                    chosenDirection  = new Vector2(0, -1);
                    nextdirection    = DirectionEnum.south;
                    lastdirection    = DirectionEnum.south;
                    up = false;
                }
            }

            else if ((!up && left && right && nextdirection == DirectionEnum.north) || (!down && left && right && nextdirection == DirectionEnum.south))
            {
                int dir = Random.Range(1, 3);
                if (dir == 1)
                {
                    currentDirection = leftV;
                    chosenDirection  = new Vector2(-1, 0);
                    nextdirection    = DirectionEnum.west;
                    lastdirection    = DirectionEnum.west;
                    right            = false;
                }

                if (dir == 2)
                {
                    currentDirection = rightV;
                    chosenDirection  = new Vector2(1, 0);
                    nextdirection    = DirectionEnum.east;
                    lastdirection    = DirectionEnum.east;
                    left             = false;
                }
            }
            // force north
            else if ((!down && !left && !right && lastdirection == DirectionEnum.west) || (!down && !left && !right && lastdirection == DirectionEnum.east))
            {
                currentDirection = upV;
                chosenDirection  = new Vector2(0, 1);
                nextdirection    = DirectionEnum.north;
                lastdirection    = DirectionEnum.north;
                down             = false;
            }
            // force east
            else if ((!down && !up && right && !left && lastdirection == DirectionEnum.south) || (!up && !down && !left && right && lastdirection == DirectionEnum.north))
            {
                currentDirection = rightV;
                chosenDirection  = new Vector2(1, 0);
                nextdirection    = DirectionEnum.east;
                lastdirection    = DirectionEnum.east;
                left             = false;
            }
            // force west
            else if ((!right && !down && !up && lastdirection == DirectionEnum.south) || (!right && !down && !up && lastdirection == DirectionEnum.north))
            {
                currentDirection = leftV;
                chosenDirection  = new Vector2(-1, 0);
                nextdirection    = DirectionEnum.west;
                lastdirection    = DirectionEnum.west;
                right            = false;
            }
            // force south
            else if ((!up && !left && !right && lastdirection == DirectionEnum.west) || (!up && !left && !right && lastdirection == DirectionEnum.east))
            {
                currentDirection = downV;
                chosenDirection  = new Vector2(0, -1);
                nextdirection    = DirectionEnum.south;
                lastdirection    = DirectionEnum.south;
                up = false;
            }



            if (lastdirection != DirectionEnum.idle)
            {
                crossroad = false;
            }
        }
        speed = normalSpeed;
    }