Ejemplo n.º 1
0
        private void RenderPath()
        {
            rects = new List <Rectangle>();

            for (int i = 1; i < movementPath.Count - 1; i++)
            {
                Direction result = HelperFunction.GetIntersectionDir(movementPath[i - 1], movementPath[i], movementPath[i + 1]);

                switch (result)
                {
                case Direction.South:
                    rects.Add(DirectionArrowSpriteSourceRectangle.GetSpriteRectangle(Direction.Center, true));
                    break;

                case Direction.East:
                    rects.Add(DirectionArrowSpriteSourceRectangle.GetSpriteRectangle(Direction.Center, false));
                    break;

                default:
                    rects.Add(DirectionArrowSpriteSourceRectangle.GetSpriteRectangle(result, false));
                    break;
                }
            }
            rects.Add(DirectionArrowSpriteSourceRectangle.GetSpriteRectangle(movementPath[movementPath.Count - 2].GetDirectionFromPointAtoPointB(movementPath[movementPath.Count - 1])));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            TerrainSpriteSourceRectangle.LoadSprite();
            UISpriteSheetSourceRectangle.LoadSprite();
            UnitSpriteSheetRectangle.LoadSprite();
            BuildingSpriteSourceRectangle.LoadSprite();
            DirectionArrowSpriteSourceRectangle.LoadSprite();
            CommandSpriteSourceRectangle.LoadSprite();
            BackgroundTerrainSpriteSourceRectangle.LoadSprite();
            BackgroundUnitSpriteSourceRectangle.LoadSprite();
            SelectedMapCellBorderSpriteSourceRectangle.LoadSprite();
            SelectedMapCellCapturePointSpriteSourceRectangle.LoadSprite();
            SelectedMapCellDefenseStarSpriteSourceRectangle.LoadSprite();
            SelectedMapCellLoadedUnitSpriteSourceRectangle.LoadSprite();
            SelectedMapCellUnitInfoSpriteSourceRectangle.LoadSprite();
            BuyMenuFactorySpriteSourceRectangle.LoadSprite();
            BuyMenuAirportHarborSpriteSourceRectangle.LoadSprite();

            graphics.PreferredBackBufferWidth  = Constants.Width;   // set this value to the desired width of your window
            graphics.PreferredBackBufferHeight = Constants.Height;  // set this value to the desired height of your window
            graphics.ApplyChanges();

            DrawingHelper.Initialize(GraphicsDevice);

            Unit.Init();
            Unit.Load();

            CONTENT_MANAGER.gameinstance = this;

            base.Initialize();
        }