/// <summary> /// Compiles a D2D1 pixel shader with <c>D2D_FULL_SHADER</c>. /// </summary> /// <param name="source">The HLSL source code to compile.</param> /// <param name="shaderProfile">The shader profile to use to compile the shader.</param> /// <returns>The bytecode for the compiled shader.</returns> private static ComPtr <ID3DBlob> CompileD2DFullShader(ReadOnlySpan <char> source, D2D1ShaderProfile shaderProfile) { // Encode the HLSL source to ASCII int maxLength = Encoding.ASCII.GetMaxByteCount(source.Length); byte[] buffer = ArrayPool <byte> .Shared.Rent(maxLength); int writtenBytes = Encoding.ASCII.GetBytes(source, buffer); using ComPtr <ID3DBlob> d3DBlobBytecode = default; using ComPtr <ID3DBlob> d3DBlobErrors = default; int hResult; fixed(byte *bufferPtr = buffer) { // Prepare the macros for full shader compilation: // // -D D2D_FULL_SHADER // -D D2D_ENTRY=Execute D3D_SHADER_MACRO *macros = stackalloc D3D_SHADER_MACRO[] { new() { Name = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.D2D_FULL_SHADER)), Definition = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.NullTerminator)) }, new() { Name = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.D2D_ENTRY)), Definition = (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.Execute)) }, new() }; // Compile the shader with -ps_5_0 -O3 -We -Zpr hResult = DirectX.D3DCompile( pSrcData: bufferPtr, SrcDataSize: (nuint)writtenBytes, pSourceName: null, pDefines: macros, pInclude: D3DIncludeForD2D1EffectHelpers, pEntrypoint: (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.Execute)), pTarget: (sbyte *)Unsafe.AsPointer(ref MemoryMarshal.GetReference(ASCII.GetPixelShaderProfile(shaderProfile))), Flags1: D3DCOMPILE.D3DCOMPILE_OPTIMIZATION_LEVEL3 | D3DCOMPILE.D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE.D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, Flags2: 0, ppCode: d3DBlobBytecode.GetAddressOf(), ppErrorMsgs: d3DBlobErrors.GetAddressOf()); } ArrayPool <byte> .Shared.Return(buffer); // Throw if an error was retrieved, then also double check the HRESULT if (d3DBlobErrors.Get() is not null) { ThrowHslsCompilationException(d3DBlobErrors.Get()); } hResult.Assert(); return(d3DBlobBytecode.Move()); }