private void Start() { dimentionShift = GameObject.Find("Dimention Swapper").GetComponent <DimentionShift>(); if (objectIs3D) { followObject3D = followObject.transform.GetChild(0).gameObject; followObject2D = followObject.transform.GetChild(1).gameObject; } }
private void Start() { dimentionShift = GameObject.Find("Dimention Swapper").GetComponent <DimentionShift>(); player3D = transform.GetChild(0).gameObject; player2D = transform.GetChild(1).gameObject; distToGround3D = player3D.GetComponent <Collider>().bounds.extents.y; // Get the distance from the player to the ground distToGround2D = player2D.GetComponent <Collider2D>().bounds.extents.y; // The same for 2D space }
private void Start() { dimentionShift = GameObject.Find("Dimention Swapper").GetComponent <DimentionShift>(); }