Ejemplo n.º 1
0
        /// <summary>
        /// Generates a new world with the specified height, width, depth, and world generator.
        /// </summary>
        /// <param name="chunkWidth"></param>
        /// <param name="chunkHeight"></param>
        /// <param name="depth"></param>
        /// <param name="generator"></param>
        public static void Initialize(int chunkWidth, int chunkHeight, DimensionGenerator generator, string dimensionName)
        {
            Random r = new Random();

            new Dimension("First Reality", generator.Generate(chunkWidth, chunkHeight, dimensionName, r));
            WorldStorage.SerializeWorld(WorldStorage.SaveName, new WorldDiskSink());
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Generates a new world with the specified height, width, depth, and world generator.
 /// </summary>
 /// <param name="chunkWidth"></param>
 /// <param name="chunkHeight"></param>
 /// <param name="depth"></param>
 /// <param name="generator"></param>
 public static void Initialize(int chunkWidth, int chunkHeight, DimensionGenerator generator)
 {
     Random    r    = new Random();
     Dimension zero = new Dimension("First Reality", generator.GenerateWorld(chunkWidth, chunkHeight, r));
 }