public void SetDificultyByScore(int score) { if (score < 40) { Dificulty = Dificult.EASY; } else if (score < 85) { Dificulty = Dificult.MEDIUM; } else { Dificulty = Dificult.HARD; } }
public void ChangeDificult(Dificult dificult) { switch (dificult) { case Dificult.Level1: timerOfRespawn = 5; timer = 0; spawnMaxNumber = 1; catsLimit = cats.Length/5; break; case Dificult.Level2: timerOfRespawn = 4; timer = 0; spawnMaxNumber = 2; catsLimit = cats.Length/4; break; case Dificult.Level3: timerOfRespawn = 3; timer = 0; spawnMaxNumber = 3; catsLimit = cats.Length/3; break; case Dificult.Level4: timerOfRespawn = 2; timer = 0; spawnMaxNumber = 4; catsLimit = cats.Length/2; break; case Dificult.Level5: timerOfRespawn = 1; timer = 0; spawnMaxNumber = 5; catsLimit = cats.Length; break; default: break; } CatManager.dificult = dificult; }
private void Awake() { Dificulty = Dificult.EASY; waitingToStart = true; }
private void Awake() { Dificulty = Dificult.EASY; waitingToStart = true; missions = Data.Instance.missions; }