private static void Prefix(DifficultySelect __instance)
 {
     if (SongBrowser.songDataLoaderInstalled)
     {
         IEnumerator coroutine = ChangeNamesDS(__instance);
         MelonCoroutines.Start(coroutine);
     }
 }
        public static IEnumerator ChangeNamesDS(DifficultySelect __instance)
        {
            yield return(new WaitForSeconds(0.05f));

            SongList.SongData song = SongDataHolder.I.songData;

            ChangeSpecificDifficulty(ref song, __instance.expert.label, difficultyNameToTag["Expert"]);
            ChangeSpecificDifficulty(ref song, __instance.hard.label, difficultyNameToTag["Advanced"]);
            ChangeSpecificDifficulty(ref song, __instance.normal.label, difficultyNameToTag["Moderate"]);
            ChangeSpecificDifficulty(ref song, __instance.easy.label, difficultyNameToTag["Beginner"]);
        }
Ejemplo n.º 3
0
Archivo: Calc.cs Proyecto: shiba6v/Calc
 public void StartGame()
 {
     sum             = 0;
     _ope            = Enum.Operator.None;
     waitTime        = DifficultySelect.WaitTime();
     _baseNumberList = DifficultySelect.BaseNumberList();
     _operatorList   = DifficultySelect.OperatorList();
     _repetition     = DifficultySelect.Repetition();
     _startButton.gameObject.SetActive(false);
     StartCoroutine(RepeatCoroutine());
 }
Ejemplo n.º 4
0
 private static void Prefix(DifficultySelect __instance)
 {
     if (MelonHandler.Mods.Any(it => it.Info.SystemType.Name == nameof(SongDataLoader)))
     {
         IEnumerator coroutine = ChangeNamesDS(__instance);
         MelonCoroutines.Start(coroutine);
     }
     else
     {
         MelonLogger.LogError("Custom Song Data mod not detected, Custom difficulty names will not run");
     }
 }
 public void Update()
 {
     link       = GameObject.Find("DifficultySelector");
     select     = link.GetComponent <DifficultySelect>();
     WorldToDie = GameObject.Find(DestroyWorld.name + "(Clone)");
     Gamepad[] pads = Gamepad.all.ToArray();
     if (pads.Length >= 1)
     {
         if (Loss.activeSelf == true && p1DevicePad.buttonEast.wasPressedThisFrame || Win.activeSelf == true && p1DevicePad.buttonEast.wasPressedThisFrame)
         {
             QuitGame();
         }
         if (Loss.activeSelf == true && p1DevicePad.buttonWest.wasPressedThisFrame || Win.activeSelf == true && p1DevicePad.buttonWest.wasPressedThisFrame)
         {
             ReturntoSelect();
         }
     }
 }
Ejemplo n.º 6
0
        public static IEnumerator ChangeNamesDS(DifficultySelect __instance)
        {
            yield return(new WaitForSeconds(0.05f));

            var song = SongDataHolder.I.songData;

            bool hasCustom = SongDataLoader.AllSongData[song.songID].HasCustomData();

            if (hasCustom && SongDataLoader.AllSongData[song.songID].SongHasCustomDataKey("customExpert"))
            {
                __instance.expert.label.SetText(SongDataLoader.AllSongData[song.songID].GetCustomData <string>("customExpert"));
            }
            else
            {
                __instance.expert.label.text = "Expert";
            }

            if (hasCustom && SongDataLoader.AllSongData[song.songID].SongHasCustomDataKey("customAdvanced"))
            {
                __instance.hard.label.SetText(SongDataLoader.AllSongData[song.songID].GetCustomData <string>("customAdvanced"));
            }
            else
            {
                __instance.hard.label.text = "Advanced";
            }

            if (hasCustom && SongDataLoader.AllSongData[song.songID].SongHasCustomDataKey("customModerate"))
            {
                __instance.normal.label.SetText(SongDataLoader.AllSongData[song.songID].GetCustomData <string>("customModerate"));
            }
            else
            {
                __instance.normal.label.text = "Moderate";
            }

            if (hasCustom && SongDataLoader.AllSongData[song.songID].SongHasCustomDataKey("customBeginner"))
            {
                __instance.easy.label.SetText(SongDataLoader.AllSongData[song.songID].GetCustomData <string>("customBeginner"));
            }
            else
            {
                __instance.easy.label.text = "Beginner";
            }
        }
Ejemplo n.º 7
0
        /// <summary>
        /// All state changes go through this function.
        /// </summary>
        public void ChangeState(GameStateType state)
        {
            // Transition to a NoneState?!  No way!
            if (state == GameStateType.None)
            {
                return;
            }

            // Store off old state.
            if (IsStorableState(State, state))
            {
                StoreState();
            }

            lastState = State;
            State     = state;

            if (lastState != state)
            {
                stateChanged = true;
            }

            if (!stateChanged)
            {
                return;
            }

            if (!IsBackgroundMusicState(state) && IsBackgroundMusicState(lastState))
            {
                StopAllSongs();
            }

            // Pause is a unique state.
            if (state == GameStateType.Paused && lastState != GameStateType.Paused)
            {
                PauseGame(true);
                return;
            }

            if (lastState == GameStateType.Paused)
            {
                CancelMenu();
                if (state == GameStateType.Running)
                {
                    PauseGame(false);
                    return;
                }
            }

            if (state == GameStateType.SongRestart)
            {
                musicPlayer.StopAll();
                QueueSong(_currentSong);
                List <Player> members = CurrentBand.BandMembers;
                foreach (Player p in members)
                {
                    p.Notes.Reset();
                }
                ChangeState(GameStateType.Running);
                return;
            }

            // Clear out residue from last state.
            ResetComponents();


            // Temporarily skip band members
            if (State == GameStateType.MembersSelect)
            {
                state = State = GameStateType.CareerSelect;
            }

            if (ShouldSaveBand(state))
            {
                if (state == GameStateType.SongSuccess)
                {
                    Band tmp = CurrentBand;
                    _currentBand.ScoreSong(_currentSong.songData.info.name, _currentBand.CurrentScore, _currentBand.Stars);
                }
                Band.SaveBandToFile(_currentBand);
            }

            bool changeToMenu = false;
            Menu newMenu      = null;

            // Initialize our next state.
            switch (state)
            {
            case GameStateType.TitleScreen:
                newMenu      = new TitleScreen(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.CareerSelect:
                newMenu      = new CareerSelect(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.MembersSelect:
                changeToMenu = true;
                break;

            case GameStateType.BandSelect:
                newMenu      = new BandSelect(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.SongSelect:
                // Stupid hack to get a player readied for rpg stuffs
                if (CurrentBand.BandMembers.Count == 0)
                {
                    PlayerFactory.TestPlayer(null, this);
                }

                newMenu      = new SongSelect(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.BuySong:
                newMenu      = new BuySongWarning(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.Credits:
                newMenu      = new CreditsScreen(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.DifficultySelect:
                newMenu      = new DifficultySelect(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.Running:
                menu = null;
                float realDifficulty = (Difficulty == 0 ? 0.2f : Difficulty == 1 ? 0.4f : Difficulty == 2 ? 0.6f : Difficulty == 3 ? 0.8f : 0.96f);

                foreach (Player p in CurrentBand.BandMembers)
                {
                    p.Reset();
                    p.StartSong(this, gameTime, _currentSong, Player.GUITAR, realDifficulty);
                    p.ChangeState += new Action <RhythmGame.GameStateType>(ChangeState);

                    if (musicPlayer != null)
                    {
                        p.NoteWasMissed += new Action <SongData.NoteSet>(musicPlayer.MissedNote);
                        p.NoteWasHit    += new Action <SongData.NoteSet>(musicPlayer.HitNote);
                    }
                }
                break;

            case GameStateType.LoadSong:
                _currentSong = songQueue.Dequeue();

                if (QueueSong(_currentSong))
                {
                    ChangeState(GameStateType.DifficultySelect);
                }
                else
                {
                    ChangeState(GameStateType.BuySong);
                }
                break;

            case GameStateType.SongFail:
                newMenu      = new SongFail(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.SongSuccess:
                newMenu      = new SongSuccess(this, menu);
                changeToMenu = true;
                break;

            case GameStateType.SongCancel:
                StopAllSongs();
                CancelMenu();
                break;
            }

            if (changeToMenu)
            {
                // Give the plugin a chance to override the menu.
                newMenu = ActivePlugin.GetPluginMenu(this, menu, newMenu);

                menu           = newMenu;
                menu.DrawOrder = 1;
                menu.Enabled   = true;
                menu.Visible   = true;
                Components.Add(menu);
            }
        }
Ejemplo n.º 8
0
 void Awake()
 {
     parent = GetComponentInParent <DifficultySelect>();
 }
Ejemplo n.º 9
0
 void Start()
 {
     diffSelector = transform.GetComponentInParent <DifficultySelect>();
 }