Ejemplo n.º 1
0
    private void Start()
    {
        PV       = GetComponent <PhotonView>();
        nSPawner = FindObjectOfType <netSpawner>();
        bHandler = FindObjectOfType <ballHandler>();
        scoring  = FindObjectOfType <Scoring>();
        DS       = FindObjectOfType <DietySound>();
        PVL      = FindObjectOfType <PlayerVoiceLine>();


        // set round 1 level layout
        for (int i = objectGroup_Round1.Length - 1; i >= 0; i--)
        {
            objectGroup_Round1[i].SetActive(true);
        }

        for (int i = objectGroup_Round2.Length - 1; i >= 0; i--)
        {
            objectGroup_Round2[i].SetActive(false);
        }

        for (int i = objectGroup_Round3.Length - 1; i >= 0; i--)
        {
            objectGroup_Round3[i].SetActive(false);
        }

        readyObject.SetActive(true);
        Invoke("GO", 2);
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     PS                  = FindObjectOfType <PlayerSoundSettings>();
     PGM                 = FindObjectOfType <PlayerInGameMusic>();
     HV                  = FindObjectOfType <HoverBoardSounds>();
     BS                  = FindObjectOfType <BallSoundManager>();
     DS                  = FindObjectOfType <DietySound>();
     PV                  = FindObjectOfType <PlayerVoiceLine>();
     musicVol            = PS.musicVol;
     musicSlider.value   = musicVol;
     SoundFXVol          = PS.SoundFXVol;
     SoundFXSlider.value = SoundFXVol;
     VoiceVol            = PS.VoiceVol;
     voiceSlider.value   = VoiceVol;
 }